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API refactoring
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@@ -163,7 +163,7 @@ void DoGameOverStarAnimation (void)
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nextLoop = TickCount() + 2;
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count = 0;
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pass = 0;
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FlushEvents(everyEvent, 0);
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FlushEvents();
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if (workSrcRect.bottom - angelDest.bottom > kMaxFramesAlive * starFallSpeed)
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starFallSpeed = (workSrcRect.bottom - angelDest.bottom + kMaxFramesAlive - 1) / kMaxFramesAlive;
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@@ -465,7 +465,7 @@ void DoDiedGameOver (void)
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InitDiedGameOver();
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CopyRectMainToWork(&workSrcRect);
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CopyRectMainToBack(&workSrcRect);
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FlushEvents(everyEvent, 0);
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FlushEvents();
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nextLoop = TickCount() + 2;
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while (pagesStuck < 8)
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