XInput support

This commit is contained in:
elasota
2019-12-29 17:39:19 -05:00
parent 430842d17b
commit 77441c19fd
31 changed files with 856 additions and 76 deletions

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@@ -89,6 +89,10 @@ typedef struct
// long encrypted, fakeLong;
long wasLeftMap, wasRightMap;
long wasBattMap, wasBandMap;
long wasGPLeftMap, wasGPRightMap;
long wasGPBattMap, wasGPBandMap;
long wasGPFlipMap;
long wasGPFaceLeftMap, wasGPFaceRightMap;
short wasVolume;
short prefVersion;
short wasMaxFiles;

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@@ -551,8 +551,8 @@
#define kGliderBurningHigh 26
#define kShadowHigh 9
#define kShadowTop 306
#define kFaceRight TRUE
#define kFaceLeft FALSE
static const Boolean kFaceRight = TRUE; // Conflicts with GP input driver
static const Boolean kFaceLeft = FALSE; // Conflicts with GP input driver
#define kPlayer1 TRUE
#define kPlayer2 FALSE
#define kNumGliderSrcRects 31
@@ -623,3 +623,5 @@
#define kScoreboardPictID 1997
#define kDemoLength 6702
#define kGamepadDeadzone 4096 // Out of 32768

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@@ -6,7 +6,7 @@
#include "PLQDOffscreen.h"
#include "GpVOSEvent.h"
typedef struct
{
@@ -208,6 +208,10 @@ typedef struct
Rect clip, enteredRect;
Int32 leftKey, rightKey;
Int32 battKey, bandKey;
Int32 gamepadLeftKey, gamepadRightKey;
Int32 gamepadBattKey, gamepadBandKey;
Int32 gamepadFlipKey;
Int32 gamepadFaceLeftKey, gamepadFaceRightKey;
short hVel, vVel;
short wasHVel, wasVVel;
short vDesiredVel, hDesiredVel;
@@ -215,7 +219,7 @@ typedef struct
Boolean facing, tipped;
Boolean sliding, ignoreLeft, ignoreRight;
Boolean fireHeld, which;
Boolean heldLeft, heldRight;
Boolean heldLeft, heldRight, heldFlip;
Boolean dontDraw, ignoreGround;
} gliderType, *gliderPtr;

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@@ -9,6 +9,7 @@
#include "PLDialogs.h"
#include "PLKeyEncoding.h"
#include "Externs.h"
#include "InputManager.h"
#include "MainWindow.h"
#include "RectUtils.h"
@@ -197,10 +198,14 @@ void DoHeliumEngaged (gliderPtr thisGlider)
#if BUILD_ARCADE_VERSION
if ((BitTst(theKeys, thisGlider->leftKey)) ||
(BitTst(theKeys, thisGlider->rightKey)) ||
(BitTst(theKeys, thisGlider->battKey)) ||
(BitTst(theKeys, thisGlider->bandKey)))
if ((BitTst(theKeys, thisGlider->leftKey)) ||
(BitTst(theKeys, thisGlider->gamepadLeftKey)) ||
(BitTst(theKeys, thisGlider->rightKey)) ||
(BitTst(theKeys, thisGlider->gamepadRightKey)) ||
(BitTst(theKeys, thisGlider->battKey)) ||
(BitTst(theKeys, thisGlider->gamepadBattKey)) ||
(BitTst(theKeys, thisGlider->bandKey)) ||
(BitTst(theKeys, thisGlider->gamepadBandKey)))
{
playing = false;
paused = false;
@@ -302,38 +307,96 @@ void GetInput (gliderPtr thisGlider)
}
else
{
bool continuousFlipState = false;
bool holdFlipState = false;
bool leftState = false;
bool rightState = false;
if (BitTst(theKeys, thisGlider->rightKey) || BitTst(theKeys, thisGlider->gamepadRightKey)) // right key
{
PL_NotYetImplemented_TODO("FixDemo"); // Flips aren't recorded in the demo properly
if (BitTst(theKeys, thisGlider->leftKey) || BitTst(theKeys, thisGlider->gamepadLeftKey))
continuousFlipState = true;
else
rightState = true;
}
else if (BitTst(theKeys, thisGlider->leftKey) || BitTst(theKeys, thisGlider->gamepadLeftKey)) // left key
leftState = true;
else
thisGlider->tipped = false;
if (BitTst(theKeys, thisGlider->gamepadRightKey))
rightState = true;
if (BitTst(theKeys, thisGlider->gamepadLeftKey))
leftState = true;
if (BitTst(theKeys, thisGlider->gamepadFaceLeftKey) && thisGlider->facing == kFaceRight)
continuousFlipState = true;
if (BitTst(theKeys, thisGlider->gamepadFaceRightKey) && thisGlider->facing == kFaceLeft)
continuousFlipState = true;
if (BitTst(theKeys, thisGlider->gamepadFlipKey))
holdFlipState = true;
if (thisGlider->which == kPlayer1 || thisGlider->which == kPlayer2)
{
unsigned int playerNum = 0;
if (thisGlider->which == kPlayer1)
playerNum = 0;
else if (thisGlider->which == kPlayer2)
playerNum = 1;
int16_t inputAxis = PortabilityLayer::InputManager::GetInstance()->GetGamepadAxis(playerNum, GpGamepadAxes::kLeftStickX);
if (inputAxis <= -kGamepadDeadzone)
leftState = true;
else if (inputAxis >= kGamepadDeadzone)
rightState = true;
}
// gamepad flip key
//if (BitTst(theKeys, thisGlider->gamepadFlipKey))
// holdFlipState = true;
thisGlider->heldLeft = false;
thisGlider->heldRight = false;
if (BitTst(theKeys, thisGlider->rightKey)) // right key
if (continuousFlipState)
{
#ifdef CREATEDEMODATA
LogDemoKey(0);
#endif
if (BitTst(theKeys, thisGlider->leftKey))
leftState = false;
rightState = false;
ToggleGliderFacing(thisGlider);
}
else if (holdFlipState)
{
if (!thisGlider->heldFlip)
{
ToggleGliderFacing(thisGlider);
thisGlider->heldLeft = true;
}
else
{
thisGlider->hDesiredVel += kNormalThrust;
thisGlider->tipped = (thisGlider->facing == kFaceLeft);
thisGlider->heldRight = true;
thisGlider->heldFlip = true;
}
}
else if (BitTst(theKeys, thisGlider->leftKey)) // left key
else
thisGlider->heldFlip = false;
if (rightState && !leftState)
{
thisGlider->hDesiredVel += kNormalThrust;
thisGlider->tipped = (thisGlider->facing == kFaceLeft);
thisGlider->heldRight = true;
}
if (leftState && !rightState)
{
#ifdef CREATEDEMODATA
LogDemoKey(1);
#endif
thisGlider->hDesiredVel -= kNormalThrust;
thisGlider->tipped = (thisGlider->facing == kFaceRight);
thisGlider->heldLeft = true;
}
else
if (!leftState && !rightState)
thisGlider->tipped = false;
if ((BitTst(theKeys, thisGlider->battKey)) && (batteryTotal != 0) &&
if ((BitTst(theKeys, thisGlider->battKey) || BitTst(theKeys, thisGlider->gamepadBattKey)) && (batteryTotal != 0) &&
(thisGlider->mode == kGliderNormal))
{
#ifdef CREATEDEMODATA
@@ -347,7 +410,7 @@ void GetInput (gliderPtr thisGlider)
else
batteryWasEngaged = false;
if ((BitTst(theKeys, thisGlider->bandKey)) && (bandsTotal > 0) &&
if ((BitTst(theKeys, thisGlider->bandKey) || BitTst(theKeys, thisGlider->gamepadBandKey)) && (bandsTotal > 0) &&
(thisGlider->mode == kGliderNormal))
{
#ifdef CREATEDEMODATA

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@@ -140,6 +140,10 @@ void VariableInit (void)
theGlider2.rightKey = PL_KEY_ASCII('D');
theGlider2.battKey = PL_KEY_ASCII('S');
theGlider2.bandKey = PL_KEY_ASCII('W');
theGlider2.gamepadLeftKey = PL_KEY_GAMEPAD_BUTTON(kDPadLeft, 1);
theGlider2.gamepadRightKey = PL_KEY_GAMEPAD_BUTTON(kDPadRight, 1);
theGlider2.gamepadBandKey = PL_KEY_GAMEPAD_BUTTON(kFaceDown, 1);
theGlider2.gamepadBattKey = PL_KEY_GAMEPAD_BUTTON(kFaceLeft, 1);
theGlider2.which = kPlayer2;
theMode = kSplashMode;

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@@ -14,7 +14,7 @@
#include "House.h"
#define kPrefsVersion 0x0034
#define kPrefsVersion 0x0035
void ReadInPrefs (void);
@@ -72,6 +72,13 @@ void ReadInPrefs (void)
theGlider.rightKey = thePrefs.wasRightMap;
theGlider.battKey = thePrefs.wasBattMap;
theGlider.bandKey = thePrefs.wasBandMap;
theGlider.gamepadLeftKey = thePrefs.wasGPLeftMap;
theGlider.gamepadRightKey = thePrefs.wasGPRightMap;
theGlider.gamepadBandKey = thePrefs.wasGPBandMap;
theGlider.gamepadBattKey = thePrefs.wasGPBattMap;
theGlider.gamepadFlipKey = thePrefs.wasGPFlipMap;
theGlider.gamepadFaceRightKey = thePrefs.wasGPFaceRightMap;
theGlider.gamepadFaceLeftKey = thePrefs.wasGPFaceLeftMap;
#ifndef COMPILEDEMO
#ifndef COMPILENOCP
encryptedNumber = thePrefs.encrypted;
@@ -138,7 +145,14 @@ void ReadInPrefs (void)
theGlider.rightKey = PL_KEY_SPECIAL(kRightArrow);
theGlider.battKey = PL_KEY_SPECIAL(kDownArrow);
theGlider.bandKey = PL_KEY_SPECIAL(kUpArrow);
theGlider.gamepadLeftKey = PL_KEY_GAMEPAD_BUTTON(kDPadLeft, 0);
theGlider.gamepadRightKey = PL_KEY_GAMEPAD_BUTTON(kDPadRight, 0);
theGlider.gamepadBandKey = PL_KEY_GAMEPAD_BUTTON(kFaceDown, 0);
theGlider.gamepadBattKey = PL_KEY_GAMEPAD_BUTTON(kFaceLeft, 0);
theGlider.gamepadFlipKey = PL_KEY_GAMEPAD_BUTTON(kFaceUp, 0);
theGlider.gamepadFaceRightKey = PL_KEY_GAMEPAD_BUTTON(kRightBumper, 0);
theGlider.gamepadFaceLeftKey = PL_KEY_GAMEPAD_BUTTON(kLeftBumper, 0);
UnivGetSoundVolume(&isVolume, thisMac.hasSM3);
if (isVolume < 1)
isVolume = 1;
@@ -228,6 +242,13 @@ void WriteOutPrefs (void)
thePrefs.wasRightMap = theGlider.rightKey;
thePrefs.wasBattMap = theGlider.battKey;
thePrefs.wasBandMap = theGlider.bandKey;
thePrefs.wasGPLeftMap = theGlider.gamepadLeftKey;
thePrefs.wasGPRightMap = theGlider.gamepadRightKey;
thePrefs.wasGPBattMap = theGlider.gamepadBattKey;
thePrefs.wasGPBandMap = theGlider.gamepadBandKey;
thePrefs.wasGPFlipMap = theGlider.gamepadFlipKey;
thePrefs.wasGPFaceLeftMap = theGlider.gamepadFaceLeftKey;
thePrefs.wasGPFaceRightMap = theGlider.gamepadFaceRightKey;
#ifndef COMPILEDEMO
#ifndef COMPILENOCP
thePrefs.encrypted = encryptedNumber;

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@@ -1225,6 +1225,13 @@ void SetAllDefaults (void)
theGlider.rightKey = PL_KEY_SPECIAL(kRightArrow);
theGlider.battKey = PL_KEY_SPECIAL(kDownArrow);
theGlider.bandKey = PL_KEY_SPECIAL(kUpArrow);
theGlider.gamepadLeftKey = PL_KEY_GAMEPAD_BUTTON(kDPadLeft, 0);
theGlider.gamepadRightKey = PL_KEY_GAMEPAD_BUTTON(kDPadRight, 0);
theGlider.gamepadBandKey = PL_KEY_GAMEPAD_BUTTON(kFaceDown, 0);
theGlider.gamepadBattKey = PL_KEY_GAMEPAD_BUTTON(kFaceLeft, 0);
theGlider.gamepadFlipKey = PL_KEY_GAMEPAD_BUTTON(kFaceUp, 0);
theGlider.gamepadFaceRightKey = PL_KEY_GAMEPAD_BUTTON(kRightBumper, 0);
theGlider.gamepadFaceLeftKey = PL_KEY_GAMEPAD_BUTTON(kLeftBumper, 0);
isEscPauseKey = false;
// Default sound settings
isPlayMusicIdle = true;