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XInput support
This commit is contained in:
111
GpApp/Input.cpp
111
GpApp/Input.cpp
@@ -9,6 +9,7 @@
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#include "PLDialogs.h"
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#include "PLKeyEncoding.h"
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#include "Externs.h"
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#include "InputManager.h"
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#include "MainWindow.h"
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#include "RectUtils.h"
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@@ -197,10 +198,14 @@ void DoHeliumEngaged (gliderPtr thisGlider)
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#if BUILD_ARCADE_VERSION
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if ((BitTst(theKeys, thisGlider->leftKey)) ||
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(BitTst(theKeys, thisGlider->rightKey)) ||
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(BitTst(theKeys, thisGlider->battKey)) ||
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(BitTst(theKeys, thisGlider->bandKey)))
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if ((BitTst(theKeys, thisGlider->leftKey)) ||
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(BitTst(theKeys, thisGlider->gamepadLeftKey)) ||
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(BitTst(theKeys, thisGlider->rightKey)) ||
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(BitTst(theKeys, thisGlider->gamepadRightKey)) ||
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(BitTst(theKeys, thisGlider->battKey)) ||
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(BitTst(theKeys, thisGlider->gamepadBattKey)) ||
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(BitTst(theKeys, thisGlider->bandKey)) ||
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(BitTst(theKeys, thisGlider->gamepadBandKey)))
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{
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playing = false;
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paused = false;
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@@ -302,38 +307,96 @@ void GetInput (gliderPtr thisGlider)
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}
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else
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{
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bool continuousFlipState = false;
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bool holdFlipState = false;
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bool leftState = false;
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bool rightState = false;
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if (BitTst(theKeys, thisGlider->rightKey) || BitTst(theKeys, thisGlider->gamepadRightKey)) // right key
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{
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PL_NotYetImplemented_TODO("FixDemo"); // Flips aren't recorded in the demo properly
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if (BitTst(theKeys, thisGlider->leftKey) || BitTst(theKeys, thisGlider->gamepadLeftKey))
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continuousFlipState = true;
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else
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rightState = true;
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}
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else if (BitTst(theKeys, thisGlider->leftKey) || BitTst(theKeys, thisGlider->gamepadLeftKey)) // left key
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leftState = true;
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else
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thisGlider->tipped = false;
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if (BitTst(theKeys, thisGlider->gamepadRightKey))
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rightState = true;
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if (BitTst(theKeys, thisGlider->gamepadLeftKey))
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leftState = true;
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if (BitTst(theKeys, thisGlider->gamepadFaceLeftKey) && thisGlider->facing == kFaceRight)
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continuousFlipState = true;
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if (BitTst(theKeys, thisGlider->gamepadFaceRightKey) && thisGlider->facing == kFaceLeft)
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continuousFlipState = true;
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if (BitTst(theKeys, thisGlider->gamepadFlipKey))
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holdFlipState = true;
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if (thisGlider->which == kPlayer1 || thisGlider->which == kPlayer2)
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{
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unsigned int playerNum = 0;
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if (thisGlider->which == kPlayer1)
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playerNum = 0;
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else if (thisGlider->which == kPlayer2)
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playerNum = 1;
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int16_t inputAxis = PortabilityLayer::InputManager::GetInstance()->GetGamepadAxis(playerNum, GpGamepadAxes::kLeftStickX);
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if (inputAxis <= -kGamepadDeadzone)
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leftState = true;
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else if (inputAxis >= kGamepadDeadzone)
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rightState = true;
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}
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// gamepad flip key
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//if (BitTst(theKeys, thisGlider->gamepadFlipKey))
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// holdFlipState = true;
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thisGlider->heldLeft = false;
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thisGlider->heldRight = false;
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if (BitTst(theKeys, thisGlider->rightKey)) // right key
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if (continuousFlipState)
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{
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#ifdef CREATEDEMODATA
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LogDemoKey(0);
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#endif
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if (BitTst(theKeys, thisGlider->leftKey))
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leftState = false;
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rightState = false;
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ToggleGliderFacing(thisGlider);
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}
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else if (holdFlipState)
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{
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if (!thisGlider->heldFlip)
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{
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ToggleGliderFacing(thisGlider);
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thisGlider->heldLeft = true;
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}
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else
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{
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thisGlider->hDesiredVel += kNormalThrust;
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thisGlider->tipped = (thisGlider->facing == kFaceLeft);
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thisGlider->heldRight = true;
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thisGlider->heldFlip = true;
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}
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}
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else if (BitTst(theKeys, thisGlider->leftKey)) // left key
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else
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thisGlider->heldFlip = false;
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if (rightState && !leftState)
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{
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thisGlider->hDesiredVel += kNormalThrust;
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thisGlider->tipped = (thisGlider->facing == kFaceLeft);
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thisGlider->heldRight = true;
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}
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if (leftState && !rightState)
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{
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#ifdef CREATEDEMODATA
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LogDemoKey(1);
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#endif
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thisGlider->hDesiredVel -= kNormalThrust;
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thisGlider->tipped = (thisGlider->facing == kFaceRight);
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thisGlider->heldLeft = true;
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}
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else
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if (!leftState && !rightState)
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thisGlider->tipped = false;
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if ((BitTst(theKeys, thisGlider->battKey)) && (batteryTotal != 0) &&
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if ((BitTst(theKeys, thisGlider->battKey) || BitTst(theKeys, thisGlider->gamepadBattKey)) && (batteryTotal != 0) &&
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(thisGlider->mode == kGliderNormal))
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{
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#ifdef CREATEDEMODATA
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@@ -347,7 +410,7 @@ void GetInput (gliderPtr thisGlider)
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else
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batteryWasEngaged = false;
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if ((BitTst(theKeys, thisGlider->bandKey)) && (bandsTotal > 0) &&
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if ((BitTst(theKeys, thisGlider->bandKey) || BitTst(theKeys, thisGlider->gamepadBandKey)) && (bandsTotal > 0) &&
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(thisGlider->mode == kGliderNormal))
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{
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#ifdef CREATEDEMODATA
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