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XInput support
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@@ -140,6 +140,10 @@ void VariableInit (void)
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theGlider2.rightKey = PL_KEY_ASCII('D');
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theGlider2.battKey = PL_KEY_ASCII('S');
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theGlider2.bandKey = PL_KEY_ASCII('W');
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theGlider2.gamepadLeftKey = PL_KEY_GAMEPAD_BUTTON(kDPadLeft, 1);
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theGlider2.gamepadRightKey = PL_KEY_GAMEPAD_BUTTON(kDPadRight, 1);
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theGlider2.gamepadBandKey = PL_KEY_GAMEPAD_BUTTON(kFaceDown, 1);
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theGlider2.gamepadBattKey = PL_KEY_GAMEPAD_BUTTON(kFaceLeft, 1);
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theGlider2.which = kPlayer2;
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theMode = kSplashMode;
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