mirror of
https://github.com/elasota/Aerofoil.git
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Add Roboto font, misc icons and text things
This commit is contained in:
787
GpDisplayDriver_D3D11/GpDisplayDriverD3D11.cpp
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787
GpDisplayDriver_D3D11/GpDisplayDriverD3D11.cpp
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#define _CRT_SECURE_NO_WARNINGS
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#include "GpDisplayDriverD3D11.h"
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#include "GpDisplayDriverSurfaceD3D11.h"
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#include "GpWindows.h"
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#include "IGpColorCursor_Win32.h"
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#include "IGpFiber.h"
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#include <d3d11.h>
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#include <dxgi1_2.h>
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#include <float.h>
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#include <emmintrin.h>
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#include <stdio.h>
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#include <new>
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#pragma comment (lib, "d3d11.lib")
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namespace GpBinarizedShaders
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{
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extern const unsigned char *g_drawQuadV_D3D11[2];
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extern const unsigned char *g_drawQuadPaletteP_D3D11[2];
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extern const unsigned char *g_drawQuadRGBP_D3D11[2];
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extern const unsigned char *g_drawQuad15BitP_D3D11[2];
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}
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struct GpShaderCodeBlob
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{
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const void *m_data;
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size_t m_size;
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};
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static GpShaderCodeBlob GetBinarizedShader(const unsigned char **shaderPointers)
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{
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GpShaderCodeBlob blob;
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blob.m_data = shaderPointers[0];
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blob.m_size = shaderPointers[1] - shaderPointers[0];
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return blob;
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}
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void DebugPrintf(const char *fmt, ...)
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{
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char buf[256];
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va_list argp;
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va_start(argp, fmt);
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vsnprintf_s(buf, 255, fmt, argp);
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OutputDebugString(buf);
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va_end(argp);
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}
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LRESULT CALLBACK WinProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message)
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{
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case WM_DESTROY:
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{
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PostQuitMessage(0);
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return 0;
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}
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break;
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}
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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void StartD3DForWindow(HWND hWnd, GpComPtr<IDXGISwapChain1>& outSwapChain, GpComPtr<ID3D11Device>& outDevice, GpComPtr<ID3D11DeviceContext>& outContext)
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{
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DXGI_SWAP_CHAIN_DESC1 swapChainDesc;
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ZeroMemory(&swapChainDesc, sizeof(swapChainDesc));
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swapChainDesc.BufferCount = 2;
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swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swapChainDesc.SampleDesc.Count = 1;
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swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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DXGI_SWAP_CHAIN_FULLSCREEN_DESC swapChainFullscreenDesc;
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ZeroMemory(&swapChainFullscreenDesc, sizeof(swapChainFullscreenDesc));
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swapChainFullscreenDesc.Windowed = TRUE;
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swapChainFullscreenDesc.RefreshRate.Numerator = 60;
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swapChainFullscreenDesc.RefreshRate.Denominator = 1;
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UINT flags = 0;
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const D3D_FEATURE_LEVEL featureLevels[] =
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{
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D3D_FEATURE_LEVEL_10_0
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};
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flags |= D3D11_CREATE_DEVICE_DEBUG;
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ID3D11Device *device = NULL;
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ID3D11DeviceContext *context = NULL;
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D3D_FEATURE_LEVEL selectedFeatureLevel;
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HRESULT result = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, NULL, flags, featureLevels, sizeof(featureLevels) / sizeof(featureLevels[0]),
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D3D11_SDK_VERSION, &device, &selectedFeatureLevel, &context);
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IDXGIDevice2 *dxgiDevice = nullptr;
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result = device->QueryInterface(__uuidof(IDXGIDevice2), reinterpret_cast<void**>(&dxgiDevice));
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IDXGIAdapter *dxgiAdapter = nullptr;
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result = dxgiDevice->GetAdapter(&dxgiAdapter);
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IDXGIFactory2 *dxgiFactory = nullptr;
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result = dxgiAdapter->GetParent(__uuidof(IDXGIFactory2), reinterpret_cast<void**>(&dxgiFactory));
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IDXGISwapChain1 *swapChain = nullptr;
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result = dxgiFactory->CreateSwapChainForHwnd(device, hWnd, &swapChainDesc, nullptr, nullptr, &swapChain);
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// GP TODO: Fix the error handling here, it's bad...
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outSwapChain = swapChain;
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outDevice = device;
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outContext = context;
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}
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bool GpDisplayDriverD3D11::InitResources()
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{
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// Fetch back buffer
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m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), reinterpret_cast<LPVOID*>(m_backBufferTexture.GetMutablePtr()));
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{
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D3D11_TEXTURE2D_DESC bbTextureDesc;
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m_backBufferTexture->GetDesc(&bbTextureDesc);
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D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
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rtvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
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rtvDesc.Texture2D.MipSlice = 0;
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if (m_device->CreateRenderTargetView(m_backBufferTexture, &rtvDesc, m_backBufferRTV.GetMutablePtr()) != S_OK)
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return false;
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}
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// Quad vertex constant buffer
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{
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D3D11_BUFFER_DESC bufferDesc;
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bufferDesc.ByteWidth = sizeof(DrawQuadVertexConstants);
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bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
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bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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bufferDesc.MiscFlags = 0;
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bufferDesc.StructureByteStride = 0;
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if (m_device->CreateBuffer(&bufferDesc, nullptr, m_drawQuadVertexConstantBuffer.GetMutablePtr()) != S_OK)
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return false;
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}
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// Quad index buffer
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{
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const uint16_t indexBufferData[] = { 0, 1, 2, 1, 3, 2 };
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D3D11_BUFFER_DESC bufferDesc;
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bufferDesc.ByteWidth = sizeof(indexBufferData);
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bufferDesc.Usage = D3D11_USAGE_DEFAULT;
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bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
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bufferDesc.CPUAccessFlags = 0;
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bufferDesc.MiscFlags = 0;
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bufferDesc.StructureByteStride = 0;
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D3D11_SUBRESOURCE_DATA initialData;
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initialData.pSysMem = indexBufferData;
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initialData.SysMemPitch = 0;
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initialData.SysMemSlicePitch = 0;
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if (m_device->CreateBuffer(&bufferDesc, &initialData, m_quadIndexBuffer.GetMutablePtr()) != S_OK)
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return false;
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}
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// Quad vertex buffer
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{
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const float vertexBufferData[] =
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{
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0.f, 0.0f,
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1.f, 0.f,
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0.f, 1.f,
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1.f, 1.f,
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};
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D3D11_BUFFER_DESC bufferDesc;
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bufferDesc.ByteWidth = sizeof(vertexBufferData);
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bufferDesc.Usage = D3D11_USAGE_DEFAULT;
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bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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bufferDesc.CPUAccessFlags = 0;
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bufferDesc.MiscFlags = 0;
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bufferDesc.StructureByteStride = 0;
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D3D11_SUBRESOURCE_DATA initialData;
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initialData.pSysMem = vertexBufferData;
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initialData.SysMemPitch = 0;
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initialData.SysMemSlicePitch = 0;
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if (m_device->CreateBuffer(&bufferDesc, &initialData, m_quadVertexBuffer.GetMutablePtr()) != S_OK)
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return false;
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}
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const GpShaderCodeBlob drawQuadVBlob = GetBinarizedShader(GpBinarizedShaders::g_drawQuadV_D3D11);
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const GpShaderCodeBlob drawQuadPalettePBlob = GetBinarizedShader(GpBinarizedShaders::g_drawQuadPaletteP_D3D11);
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const GpShaderCodeBlob drawQuadRGBPBlob = GetBinarizedShader(GpBinarizedShaders::g_drawQuadRGBP_D3D11);
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const GpShaderCodeBlob drawQuad15BitPBlob = GetBinarizedShader(GpBinarizedShaders::g_drawQuad15BitP_D3D11);
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m_device->CreateVertexShader(drawQuadVBlob.m_data, drawQuadVBlob.m_size, nullptr, m_drawQuadVertexShader.GetMutablePtr());
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m_device->CreatePixelShader(drawQuadPalettePBlob.m_data, drawQuadPalettePBlob.m_size, nullptr, m_drawQuadPalettePixelShader.GetMutablePtr());
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m_device->CreatePixelShader(drawQuadRGBPBlob.m_data, drawQuadRGBPBlob.m_size, nullptr, m_drawQuadRGBPixelShader.GetMutablePtr());
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m_device->CreatePixelShader(drawQuad15BitPBlob.m_data, drawQuad15BitPBlob.m_size, nullptr, m_drawQuad15BitPixelShader.GetMutablePtr());
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// Quad input layout
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{
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D3D11_INPUT_ELEMENT_DESC descs[] =
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{
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"POSITION", // Semantic name
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0, // Semantic index
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DXGI_FORMAT_R32G32_FLOAT, // Format
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0, // Input slot
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0, // Aligned byte offset
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D3D11_INPUT_PER_VERTEX_DATA, // Input slot class
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0 // Instance data step rate
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};
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m_device->CreateInputLayout(descs, sizeof(descs) / sizeof(descs[0]), drawQuadVBlob.m_data, drawQuadVBlob.m_size, m_drawQuadInputLayout.GetMutablePtr());
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}
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// Quad depth stencil state
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{
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D3D11_DEPTH_STENCIL_DESC desc;
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desc.DepthEnable = FALSE;
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desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
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desc.DepthFunc = D3D11_COMPARISON_ALWAYS;
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desc.StencilEnable = FALSE;
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desc.StencilReadMask = 0;
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desc.StencilWriteMask = 0;
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desc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
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desc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
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desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
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desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
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desc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
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desc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
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desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
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desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
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if (m_device->CreateDepthStencilState(&desc, m_drawQuadDepthStencilState.GetMutablePtr()) != S_OK)
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return false;
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}
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// Nearest neighbor sampler desc
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{
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D3D11_SAMPLER_DESC samplerDesc;
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samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
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samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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samplerDesc.MipLODBias = 0.f;
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samplerDesc.MaxAnisotropy = 1;
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samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
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samplerDesc.BorderColor[0] = samplerDesc.BorderColor[1] = samplerDesc.BorderColor[2] = samplerDesc.BorderColor[3] = 1.0f;
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samplerDesc.MinLOD = -FLT_MAX;
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samplerDesc.MaxLOD = FLT_MAX;
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if (m_device->CreateSamplerState(&samplerDesc, m_nearestNeighborSamplerState.GetMutablePtr()) != S_OK)
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return false;
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}
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DXGI_FORMAT paletteTextureFormat = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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// Palette texture
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{
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D3D11_TEXTURE1D_DESC desc;
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desc.Width = 256;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = paletteTextureFormat;
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desc.Usage = D3D11_USAGE_DYNAMIC;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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desc.MiscFlags = 0;
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uint8_t initialDataBytes[256][4];
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for (int i = 0; i < 256; i++)
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{
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for (int ch = 0; ch < 4; ch++)
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initialDataBytes[i][ch] = 255;
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}
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D3D11_SUBRESOURCE_DATA initialData;
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initialData.pSysMem = initialDataBytes[0];
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initialData.SysMemPitch = 256 * 4;
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initialData.SysMemSlicePitch = 256 * 4;
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if (m_device->CreateTexture1D(&desc, &initialData, m_paletteTexture.GetMutablePtr()) != S_OK)
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return false;
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}
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// Palette texture SRV
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC desc;
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desc.Format = paletteTextureFormat;
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desc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE1D;
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desc.Texture1D.MostDetailedMip = 0;
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desc.Texture1D.MipLevels = 1;
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if (m_device->CreateShaderResourceView(m_paletteTexture, &desc, m_paletteTextureSRV.GetMutablePtr()) != S_OK)
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return false;
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}
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return true;
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}
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bool GpDisplayDriverD3D11::PresentFrameAndSync()
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{
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SynchronizeCursors();
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float clearColor[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
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m_deviceContext->ClearRenderTargetView(m_backBufferRTV, clearColor);
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ID3D11RenderTargetView *const rtv = m_backBufferRTV;
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m_deviceContext->OMSetRenderTargets(1, &rtv, nullptr);
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{
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D3D11_VIEWPORT viewport;
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viewport.TopLeftX = 0;
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viewport.TopLeftY = 0;
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viewport.Width = static_cast<FLOAT>(m_windowWidth);
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viewport.Height = static_cast<FLOAT>(m_windowHeight);
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viewport.MinDepth = 0.0f;
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viewport.MaxDepth = 1.0f;
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m_deviceContext->RSSetViewports(1, &viewport);
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}
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m_properties.m_renderFunc(m_properties.m_renderFuncContext);
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DXGI_PRESENT_PARAMETERS presentParams;
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ZeroMemory(&presentParams, sizeof(presentParams));
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UINT lastPresentCount = 0;
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if (FAILED(m_swapChain->GetLastPresentCount(&lastPresentCount)))
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return false;
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if (FAILED(m_swapChain->Present1(1, 0, &presentParams)))
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return false;
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//DebugPrintf("r: %i\n", static_cast<int>(r));
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DXGI_FRAME_STATISTICS stats;
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if (FAILED(m_swapChain->GetFrameStatistics(&stats)))
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return false;
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if (stats.SyncQPCTime.QuadPart != 0)
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{
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||||
if (m_syncTimeBase.QuadPart == 0)
|
||||
m_syncTimeBase = stats.SyncQPCTime;
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||||
|
||||
LARGE_INTEGER timestamp;
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timestamp.QuadPart = stats.SyncQPCTime.QuadPart - m_syncTimeBase.QuadPart;
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||||
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bool compacted = false;
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if (m_presentHistory.Size() > 0)
|
||||
{
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CompactedPresentHistoryItem &lastItem = m_presentHistory[m_presentHistory.Size() - 1];
|
||||
LONGLONG timeDelta = timestamp.QuadPart - lastItem.m_timestamp.QuadPart;
|
||||
|
||||
if (timeDelta < 0)
|
||||
timeDelta = 0; // This should never happen
|
||||
|
||||
if (timeDelta * static_cast<LONGLONG>(m_properties.m_frameTimeLockDenominator) < m_QPFrequency.QuadPart * static_cast<LONGLONG>(m_properties.m_frameTimeLockNumerator))
|
||||
{
|
||||
lastItem.m_numFrames++;
|
||||
compacted = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!compacted)
|
||||
{
|
||||
if (m_presentHistory.Size() == m_presentHistory.CAPACITY)
|
||||
m_presentHistory.RemoveFromStart();
|
||||
|
||||
CompactedPresentHistoryItem *newItem = m_presentHistory.Append();
|
||||
newItem->m_timestamp = timestamp;
|
||||
newItem->m_numFrames = 1;
|
||||
}
|
||||
}
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||||
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||||
if (m_presentHistory.Size() >= 2)
|
||||
{
|
||||
const size_t presentHistorySizeMinusOne = m_presentHistory.Size() - 1;
|
||||
unsigned int numFrames = 0;
|
||||
for (size_t i = 0; i < presentHistorySizeMinusOne; i++)
|
||||
numFrames += m_presentHistory[i].m_numFrames;
|
||||
|
||||
LONGLONG timeFrame = m_presentHistory[presentHistorySizeMinusOne].m_timestamp.QuadPart - m_presentHistory[0].m_timestamp.QuadPart;
|
||||
|
||||
unsigned int cancelledFrames = 0;
|
||||
LONGLONG cancelledTime = 0;
|
||||
|
||||
const int overshootTolerance = 2;
|
||||
|
||||
for (size_t i = 0; i < presentHistorySizeMinusOne; i++)
|
||||
{
|
||||
LONGLONG blockTimeframe = m_presentHistory[i + 1].m_timestamp.QuadPart - m_presentHistory[i].m_timestamp.QuadPart;
|
||||
unsigned int blockNumFrames = m_presentHistory[i].m_numFrames;
|
||||
|
||||
if (blockTimeframe * static_cast<LONGLONG>(numFrames) >= timeFrame * static_cast<LONGLONG>(blockNumFrames) * overshootTolerance)
|
||||
{
|
||||
cancelledTime += blockTimeframe;
|
||||
cancelledFrames += blockNumFrames;
|
||||
}
|
||||
}
|
||||
|
||||
numFrames -= cancelledFrames;
|
||||
timeFrame -= cancelledTime;
|
||||
|
||||
// timeFrame / numFrames = Frame timestep
|
||||
// Unless Frame timestep is within the frame lock range, a.k.a.
|
||||
// timeFrame / numFrames / qpFreq >= minFrameTimeNum / minFrameTimeDenom
|
||||
|
||||
bool isInFrameTimeLock = false;
|
||||
if (timeFrame * static_cast<LONGLONG>(m_properties.m_frameTimeLockMinDenominator) >= static_cast<LONGLONG>(numFrames) * static_cast<LONGLONG>(m_properties.m_frameTimeLockMinNumerator) * m_QPFrequency.QuadPart
|
||||
&& timeFrame * static_cast<LONGLONG>(m_properties.m_frameTimeLockMaxDenominator) <= static_cast<LONGLONG>(numFrames) * static_cast<LONGLONG>(m_properties.m_frameTimeLockMaxNumerator) * m_QPFrequency.QuadPart)
|
||||
{
|
||||
isInFrameTimeLock = true;
|
||||
}
|
||||
|
||||
LONGLONG frameTimeStep = m_frameTimeSliceSize;
|
||||
if (!isInFrameTimeLock)
|
||||
{
|
||||
const int MAX_FRAMES_PER_STEP = 4;
|
||||
|
||||
frameTimeStep = timeFrame / numFrames;
|
||||
if (frameTimeStep > m_frameTimeSliceSize * MAX_FRAMES_PER_STEP)
|
||||
frameTimeStep = m_frameTimeSliceSize * MAX_FRAMES_PER_STEP;
|
||||
}
|
||||
|
||||
m_frameTimeAccumulated += frameTimeStep;
|
||||
while (m_frameTimeAccumulated >= m_frameTimeSliceSize)
|
||||
{
|
||||
m_properties.m_tickFunc(m_properties.m_tickFuncContext, m_vosFiber);
|
||||
m_frameTimeAccumulated -= m_frameTimeSliceSize;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GpDisplayDriverD3D11::SynchronizeCursors()
|
||||
{
|
||||
HCURSOR replacementCursor = nullptr;
|
||||
|
||||
if (m_activeCursor)
|
||||
{
|
||||
if (m_pendingCursor != m_activeCursor)
|
||||
{
|
||||
if (m_pendingCursor == nullptr)
|
||||
{
|
||||
m_currentStandardCursor = m_pendingStandardCursor;
|
||||
ChangeToStandardCursor(m_currentStandardCursor);
|
||||
|
||||
m_activeCursor->DecRef();
|
||||
m_activeCursor = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
ChangeToCursor(m_pendingCursor->GetHCursor());
|
||||
|
||||
m_pendingCursor->IncRef();
|
||||
m_activeCursor->DecRef();
|
||||
m_activeCursor = m_pendingCursor;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_pendingCursor)
|
||||
{
|
||||
m_pendingCursor->IncRef();
|
||||
m_activeCursor = m_pendingCursor;
|
||||
|
||||
ChangeToCursor(m_activeCursor->GetHCursor());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_pendingStandardCursor != m_currentStandardCursor)
|
||||
{
|
||||
ChangeToStandardCursor(m_pendingStandardCursor);
|
||||
m_currentStandardCursor = m_pendingStandardCursor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GpDisplayDriverD3D11::ChangeToCursor(HCURSOR cursor)
|
||||
{
|
||||
if (m_mouseIsInClientArea)
|
||||
SetCursor(cursor);
|
||||
|
||||
SetClassLongPtrW(m_hwnd, GCLP_HCURSOR, reinterpret_cast<LONG_PTR>(cursor));
|
||||
}
|
||||
|
||||
void GpDisplayDriverD3D11::ChangeToStandardCursor(EGpStandardCursor_t cursor)
|
||||
{
|
||||
switch (cursor)
|
||||
{
|
||||
case EGpStandardCursors::kArrow:
|
||||
default:
|
||||
ChangeToCursor(m_arrowCursor);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GpDisplayDriverD3D11::Run()
|
||||
{
|
||||
WNDCLASSEX wc;
|
||||
|
||||
LPVOID fiber = ConvertThreadToFiberEx(this, 0);
|
||||
if (!fiber)
|
||||
return; // ???
|
||||
|
||||
m_vosFiber = m_osGlobals->m_createFiberFunc(fiber);
|
||||
|
||||
ZeroMemory(&wc, sizeof(wc));
|
||||
|
||||
wc.cbSize = sizeof(WNDCLASSEX);
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wc.lpfnWndProc = WinProc;
|
||||
wc.hInstance = m_osGlobals->m_hInstance;
|
||||
wc.hCursor = m_arrowCursor;
|
||||
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
|
||||
wc.lpszClassName = "GPD3D11WindowClass";
|
||||
|
||||
RegisterClassEx(&wc);
|
||||
|
||||
LONG windowStyle = WS_OVERLAPPEDWINDOW;
|
||||
HMENU menus = NULL;
|
||||
|
||||
// TODO: Fix the resolution here
|
||||
RECT wr = { 0, 0, m_windowWidth, m_windowHeight };
|
||||
AdjustWindowRect(&wr, windowStyle, menus != NULL);
|
||||
|
||||
m_hwnd = CreateWindowExW(NULL, L"GPD3D11WindowClass", L"GlidePort (Direct3D 11)", WS_OVERLAPPEDWINDOW, 300, 300, wr.right - wr.left, wr.bottom - wr.top, NULL, menus, m_osGlobals->m_hInstance, NULL);
|
||||
|
||||
ShowWindow(m_hwnd, m_osGlobals->m_nCmdShow);
|
||||
|
||||
StartD3DForWindow(m_hwnd, m_swapChain, m_device, m_deviceContext);
|
||||
|
||||
InitResources();
|
||||
|
||||
LARGE_INTEGER lastTimestamp;
|
||||
memset(&lastTimestamp, 0, sizeof(lastTimestamp));
|
||||
|
||||
MSG msg;
|
||||
for (;;)
|
||||
{
|
||||
if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
|
||||
DispatchMessage(&msg);
|
||||
|
||||
if (msg.message == WM_QUIT)
|
||||
break;
|
||||
else if (msg.message == WM_MOUSEMOVE)
|
||||
m_mouseIsInClientArea = true;
|
||||
else if (msg.message == WM_MOUSELEAVE)
|
||||
m_mouseIsInClientArea = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
PresentFrameAndSync();
|
||||
}
|
||||
}
|
||||
|
||||
// Exit
|
||||
ConvertFiberToThread();
|
||||
}
|
||||
|
||||
void GpDisplayDriverD3D11::Shutdown()
|
||||
{
|
||||
this->~GpDisplayDriverD3D11();
|
||||
free(this);
|
||||
}
|
||||
|
||||
void GpDisplayDriverD3D11::GetDisplayResolution(unsigned int *width, unsigned int *height, GpPixelFormat_t *pixelFormat)
|
||||
{
|
||||
if (width)
|
||||
*width = m_windowWidth;
|
||||
if (height)
|
||||
*height = m_windowHeight;
|
||||
if (pixelFormat)
|
||||
*pixelFormat = GpPixelFormats::k8BitStandard;
|
||||
}
|
||||
|
||||
IGpDisplayDriverSurface *GpDisplayDriverD3D11::CreateSurface(size_t width, size_t height, GpPixelFormat_t pixelFormat)
|
||||
{
|
||||
return GpDisplayDriverSurfaceD3D11::Create(m_device, m_deviceContext, width, height, pixelFormat);
|
||||
}
|
||||
|
||||
void GpDisplayDriverD3D11::DrawSurface(IGpDisplayDriverSurface *surface, size_t x, size_t y, size_t width, size_t height)
|
||||
{
|
||||
ID3D11Buffer *vbPtr = m_quadVertexBuffer;
|
||||
UINT vbStride = sizeof(float) * 2;
|
||||
UINT zero = 0;
|
||||
|
||||
GpDisplayDriverSurfaceD3D11 *d3d11Surface = static_cast<GpDisplayDriverSurfaceD3D11*>(surface);
|
||||
|
||||
//m_deviceContext->OMSetDepthStencilState(m_drawQuadDepthStencilState, 0);
|
||||
|
||||
{
|
||||
const float twoDivWidth = 2.0f / static_cast<float>(m_windowWidth);
|
||||
const float negativeTwoDivHeight = -2.0f / static_cast<float>(m_windowHeight);
|
||||
|
||||
DrawQuadVertexConstants constantsData;
|
||||
constantsData.m_ndcOriginX = static_cast<float>(x) * twoDivWidth - 1.0f;
|
||||
constantsData.m_ndcOriginY = static_cast<float>(y) * negativeTwoDivHeight + 1.0f;
|
||||
constantsData.m_ndcWidth = static_cast<float>(width) * twoDivWidth;
|
||||
constantsData.m_ndcHeight = static_cast<float>(height) * negativeTwoDivHeight;
|
||||
|
||||
constantsData.m_surfaceDimensionX = static_cast<float>(d3d11Surface->GetWidth());
|
||||
constantsData.m_surfaceDimensionY = static_cast<float>(d3d11Surface->GetHeight());
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE mappedConstants;
|
||||
if (m_deviceContext->Map(m_drawQuadVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedConstants) == S_OK)
|
||||
{
|
||||
memcpy(mappedConstants.pData, &constantsData, sizeof(constantsData));
|
||||
m_deviceContext->Unmap(m_drawQuadVertexConstantBuffer, 0);
|
||||
}
|
||||
}
|
||||
|
||||
m_deviceContext->IASetVertexBuffers(0, 1, &vbPtr, &vbStride, &zero);
|
||||
m_deviceContext->IASetIndexBuffer(m_quadIndexBuffer, DXGI_FORMAT_R16_UINT, 0);
|
||||
m_deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
m_deviceContext->IASetInputLayout(m_drawQuadInputLayout);
|
||||
|
||||
ID3D11Buffer *vsConstants = m_drawQuadVertexConstantBuffer;
|
||||
m_deviceContext->VSSetShader(m_drawQuadVertexShader, nullptr, 0);
|
||||
m_deviceContext->VSSetConstantBuffers(0, 1, &vsConstants);
|
||||
|
||||
ID3D11SamplerState *samplerStates[] =
|
||||
{
|
||||
m_nearestNeighborSamplerState,
|
||||
};
|
||||
m_deviceContext->PSSetSamplers(0, sizeof(samplerStates) / sizeof(samplerStates[0]), samplerStates);
|
||||
|
||||
GpPixelFormat_t pixelFormat = d3d11Surface->GetPixelFormat();
|
||||
if (pixelFormat == GpPixelFormats::k8BitStandard || pixelFormat == GpPixelFormats::k8BitCustom)
|
||||
{
|
||||
ID3D11ShaderResourceView *psResourceViews[] =
|
||||
{
|
||||
d3d11Surface->GetSRV(),
|
||||
m_paletteTextureSRV
|
||||
};
|
||||
|
||||
m_deviceContext->PSSetShader(m_drawQuadPalettePixelShader, nullptr, 0);
|
||||
m_deviceContext->PSSetShaderResources(0, sizeof(psResourceViews) / sizeof(psResourceViews[0]), psResourceViews);
|
||||
}
|
||||
else if (pixelFormat == GpPixelFormats::kRGB555)
|
||||
{
|
||||
ID3D11ShaderResourceView *psResourceViews[] =
|
||||
{
|
||||
d3d11Surface->GetSRV(),
|
||||
};
|
||||
|
||||
m_deviceContext->PSSetShader(m_drawQuad15BitPixelShader, nullptr, 0);
|
||||
m_deviceContext->PSSetShaderResources(0, sizeof(psResourceViews) / sizeof(psResourceViews[0]), psResourceViews);
|
||||
}
|
||||
else if (pixelFormat == GpPixelFormats::kRGB32)
|
||||
{
|
||||
ID3D11ShaderResourceView *psResourceViews[] =
|
||||
{
|
||||
d3d11Surface->GetSRV(),
|
||||
};
|
||||
|
||||
m_deviceContext->PSSetShader(m_drawQuadRGBPixelShader, nullptr, 0);
|
||||
m_deviceContext->PSSetShaderResources(0, sizeof(psResourceViews) / sizeof(psResourceViews[0]), psResourceViews);
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_deviceContext->DrawIndexed(6, 0, 0);
|
||||
}
|
||||
|
||||
IGpColorCursor *GpDisplayDriverD3D11::LoadColorCursor(int cursorID)
|
||||
{
|
||||
const size_t bufSize = MAX_PATH;
|
||||
wchar_t path[bufSize];
|
||||
|
||||
int sz = _snwprintf(path, bufSize, L"%sPackaged\\WinCursors\\%i.cur", m_osGlobals->m_baseDir, cursorID);
|
||||
if (sz < 0 || static_cast<size_t>(sz) >= bufSize)
|
||||
return nullptr;
|
||||
|
||||
return m_osGlobals->m_loadColorCursorFunc(path);
|
||||
}
|
||||
|
||||
// We can't just set the cursor because we want to post WM_SETCURSOR to keep it limited
|
||||
// to the game window area, but depending on the fiber implementation, this may not be
|
||||
// the window thread.
|
||||
void GpDisplayDriverD3D11::SetColorCursor(IGpColorCursor *colorCursor)
|
||||
{
|
||||
IGpColorCursor_Win32 *winCursor = static_cast<IGpColorCursor_Win32*>(colorCursor);
|
||||
|
||||
winCursor->IncRef();
|
||||
|
||||
if (m_pendingCursor)
|
||||
m_pendingCursor->DecRef();
|
||||
|
||||
m_pendingCursor = winCursor;
|
||||
}
|
||||
|
||||
void GpDisplayDriverD3D11::SetStandardCursor(EGpStandardCursor_t standardCursor)
|
||||
{
|
||||
if (m_pendingCursor)
|
||||
{
|
||||
m_pendingCursor->DecRef();
|
||||
m_pendingCursor = nullptr;
|
||||
}
|
||||
|
||||
m_pendingStandardCursor = standardCursor;
|
||||
}
|
||||
|
||||
void GpDisplayDriverD3D11::UpdatePalette(const void *paletteData)
|
||||
{
|
||||
const size_t dataSize = 256 * 4;
|
||||
const uint8_t *paletteDataBytes = static_cast<const uint8_t *>(paletteData);
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE mappedResource;
|
||||
if (m_deviceContext->Map(m_paletteTexture, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource) == S_OK)
|
||||
{
|
||||
uint8_t *textureDataBytes = static_cast<uint8_t *>(mappedResource.pData);
|
||||
|
||||
for (size_t chunkOffset = 0; chunkOffset < dataSize; chunkOffset += sizeof(__m128i))
|
||||
{
|
||||
__m128i chunkData = _mm_loadu_si128(reinterpret_cast<const __m128i*>(paletteDataBytes + chunkOffset));
|
||||
_mm_stream_si128(reinterpret_cast<__m128i*>(textureDataBytes + chunkOffset), chunkData);
|
||||
}
|
||||
|
||||
m_deviceContext->Unmap(m_paletteTexture, 0);
|
||||
}
|
||||
}
|
||||
|
||||
GpDisplayDriverD3D11 *GpDisplayDriverD3D11::Create(const GpDisplayDriverProperties &properties)
|
||||
{
|
||||
void *storage = malloc(sizeof(GpDisplayDriverD3D11));
|
||||
if (!storage)
|
||||
return nullptr;
|
||||
|
||||
return new (storage) GpDisplayDriverD3D11(properties);
|
||||
}
|
||||
|
||||
GpDisplayDriverD3D11::GpDisplayDriverD3D11(const GpDisplayDriverProperties &properties)
|
||||
: m_properties(properties)
|
||||
, m_frameTimeAccumulated(0)
|
||||
, m_windowWidth(640)
|
||||
, m_windowHeight(480)
|
||||
, m_vosFiber(nullptr)
|
||||
, m_osGlobals(static_cast<GpWindowsGlobals*>(properties.m_osGlobals))
|
||||
, m_pendingCursor(nullptr)
|
||||
, m_activeCursor(nullptr)
|
||||
, m_currentStandardCursor(EGpStandardCursors::kArrow)
|
||||
, m_pendingStandardCursor(EGpStandardCursors::kArrow)
|
||||
, m_mouseIsInClientArea(false)
|
||||
{
|
||||
memset(&m_syncTimeBase, 0, sizeof(m_syncTimeBase));
|
||||
|
||||
QueryPerformanceFrequency(&m_QPFrequency);
|
||||
|
||||
m_frameTimeSliceSize = m_QPFrequency.QuadPart * static_cast<LONGLONG>(properties.m_frameTimeLockNumerator) / static_cast<LONGLONG>(properties.m_frameTimeLockDenominator);
|
||||
|
||||
m_arrowCursor = reinterpret_cast<HCURSOR>(LoadImageW(nullptr, MAKEINTRESOURCEW(OCR_NORMAL), IMAGE_CURSOR, 0, 0, LR_SHARED));
|
||||
}
|
||||
|
||||
GpDisplayDriverD3D11::~GpDisplayDriverD3D11()
|
||||
{
|
||||
// GP TODO: Sloppy cleanup... Close the window!!
|
||||
}
|
||||
|
||||
extern "C" __declspec(dllexport) IGpDisplayDriver *GpDriver_CreateDisplayDriver_D3D11(const GpDisplayDriverProperties &properties)
|
||||
{
|
||||
return GpDisplayDriverD3D11::Create(properties);
|
||||
}
|
||||
Reference in New Issue
Block a user