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Most remaining level editor work
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@@ -5,6 +5,7 @@ struct DrawSurface;
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struct GDevice;
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struct IGpDisplayDriver;
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struct Point;
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class PLPasStr;
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struct Rect;
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struct Window;
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@@ -25,6 +26,7 @@ namespace PortabilityLayer
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virtual void FindWindow(const Point &point, Window **outWindow, short *outRegion) const = 0;
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virtual void DestroyWindow(Window *window) = 0;
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virtual void DragWindow(Window *window, const Point &startPoint, const Rect &constraintRect) = 0;
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virtual void SetWindowTitle(Window *window, const PLPasStr &title) = 0;
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virtual void RenderFrame(IGpDisplayDriver *displayDriver) = 0;
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