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removed logging + fixed crash issue
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@@ -2539,54 +2539,29 @@ bool GpDisplayDriver_SDL_GL2::InitResources(uint32_t physicalWidth, uint32_t phy
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}
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GpComPtr<GpGLShader<GL_VERTEX_SHADER>> drawQuadVertexShader = CreateShader<GL_VERTEX_SHADER>(GpBinarizedShaders::g_drawQuadV_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteFlickerPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPalettePF_GL2);
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if (drawQuadPaletteFlickerPixelShader == nullptr)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriver_SDL_GL2::InitResources: %s failed to create!", "drawQuadPaletteFlickerPixelShader");
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteNoFlickerPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPalettePNF_GL2);
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if (drawQuadPaletteNoFlickerPixelShader == nullptr)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriver_SDL_GL2::InitResources: %s failed to create!", "drawQuadPaletteNoFlickerPixelShader");
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuad32FlickerPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad32PF_GL2);
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if (drawQuad32FlickerPixelShader == nullptr)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriver_SDL_GL2::InitResources: %s failed to create!", "drawQuad32FlickerPixelShader");
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuad32NoFlickerPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad32PNF_GL2);
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if (drawQuad32NoFlickerPixelShader == nullptr)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriver_SDL_GL2::InitResources: %s failed to create!", "drawQuad32NoFlickerPixelShader");
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteICCFPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPaletteICCPF_GL2);
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if (drawQuadPaletteICCFPixelShader == nullptr)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriver_SDL_GL2::InitResources: %s failed to create!", "drawQuadPaletteICCFPixelShader");
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteICCNFPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPaletteICCPNF_GL2);
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if (drawQuadPaletteICCNFPixelShader == nullptr)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriver_SDL_GL2::InitResources: %s failed to create!", "drawQuadPaletteICCNFPixelShader");
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuad32ICCFPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad32ICCPF_GL2);
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if (drawQuad32ICCFPixelShader == nullptr)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriver_SDL_GL2::InitResources: %s failed to create!", "drawQuad32ICCFPixelShader");
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuad32ICCNFPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad32ICCPNF_GL2);
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if (drawQuad32ICCNFPixelShader == nullptr)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriver_SDL_GL2::InitResources: %s failed to create!", "drawQuad32ICCNFPixelShader");
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> scaleQuadPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_scaleQuadP_GL2);
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if (scaleQuadPixelShader == nullptr)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriver_SDL_GL2::InitResources: %s failed to create!", "scaleQuadPixelShader");
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> copyQuadPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_copyQuadP_GL2);
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if (copyQuadPixelShader == nullptr)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriver_SDL_GL2::InitResources: %s failed to create!", "copyQuadPixelShader");
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if (//!m_res.m_drawQuadPaletteFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteFlickerPixelShader)
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//||
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if (!m_res.m_drawQuadPaletteFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteFlickerPixelShader) ||
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!m_res.m_drawQuadPaletteNoFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteNoFlickerPixelShader)
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//|| !m_res.m_drawQuad32FlickerProgram.Link(this, drawQuadVertexShader, drawQuad32FlickerPixelShader)
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|| !m_res.m_drawQuad32FlickerProgram.Link(this, drawQuadVertexShader, drawQuad32FlickerPixelShader)
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|| !m_res.m_drawQuad32NoFlickerProgram.Link(this, drawQuadVertexShader, drawQuad32NoFlickerPixelShader)
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//|| !m_res.m_drawQuadPaletteICCFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteICCFPixelShader)
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|| !m_res.m_drawQuadPaletteICCFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteICCFPixelShader)
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|| !m_res.m_drawQuadPaletteICCNoFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteICCNFPixelShader)
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//|| !m_res.m_drawQuad32ICCFlickerProgram.Link(this, drawQuadVertexShader, drawQuad32ICCFPixelShader)
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|| !m_res.m_drawQuad32ICCFlickerProgram.Link(this, drawQuadVertexShader, drawQuad32ICCFPixelShader)
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|| !m_res.m_drawQuad32ICCNoFlickerProgram.Link(this, drawQuadVertexShader, drawQuad32ICCNFPixelShader)
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//|| !m_drawQuadRGBICCProgram.Link(this, drawQuadVertexShader, drawQuadRGBICCPixelShader)
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//|| !m_drawQuad15BitICCProgram.Link(this, drawQuadVertexShader, drawQuad15BitICCPixelShader)
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// || !m_drawQuadRGBICCProgram.Link(this, drawQuadVertexShader, drawQuadRGBICCPixelShader)
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// || !m_drawQuad15BitICCProgram.Link(this, drawQuadVertexShader, drawQuad15BitICCPixelShader)
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|| !m_res.m_scaleQuadProgram.Link(this, drawQuadVertexShader, scaleQuadPixelShader)
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|| !m_res.m_copyQuadProgram.Link(this, drawQuadVertexShader, copyQuadPixelShader))
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return false;
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