Refactoring, dialog work

This commit is contained in:
elasota
2019-12-31 02:42:20 -05:00
parent 04a955213c
commit 84e4f9fb0b
26 changed files with 817 additions and 271 deletions

View File

@@ -28,8 +28,8 @@
long CountTotalHousePoints (void);
void UpdateHouseInfoDialog (DialogPtr);
Boolean HouseFilter (DialogPtr, EventRecord *, short *);
void UpdateHouseInfoDialog (Dialog *);
Boolean HouseFilter (Dialog *, EventRecord *, short *);
Boolean WarnLockingHouse (void);
void HowToZeroScores (void);
@@ -103,7 +103,7 @@ long CountTotalHousePoints (void)
//-------------------------------------------------------------- UpdateHouseInfoDialog
void UpdateHouseInfoDialog (DialogPtr theDialog)
void UpdateHouseInfoDialog (Dialog *theDialog)
{
short nChars;
@@ -119,7 +119,7 @@ void UpdateHouseInfoDialog (DialogPtr theDialog)
//-------------------------------------------------------------- HouseFilter
Boolean HouseFilter (DialogPtr dial, EventRecord *event, short *item)
Boolean HouseFilter (Dialog *dial, EventRecord *event, short *item)
{
Point mouseIs;
short nChars;
@@ -202,7 +202,7 @@ Boolean HouseFilter (DialogPtr dial, EventRecord *event, short *item)
void DoHouseInfo (void)
{
DialogPtr houseInfoDialog;
Dialog *houseInfoDialog;
Str255 versStr, loVers, nRoomsStr;
long h, v;
short item, numRooms, version;