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Fix Windows SDL build
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@@ -84,6 +84,8 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\AerofoilPortable\GpFiberStarter_Thread.cpp" />
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<ClCompile Include="..\AerofoilPortable\GpFiber_Thread.cpp" />
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<ClCompile Include="..\Aerofoil\GpColorCursor_Win32.cpp" />
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<ClCompile Include="..\Aerofoil\GpFileStream_Win32.cpp" />
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<ClCompile Include="..\Aerofoil\GpFileSystem_Win32.cpp" />
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@@ -93,8 +95,6 @@
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<ClCompile Include="..\Aerofoil\GpThreadEvent_Win32.cpp" />
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<ClCompile Include="GpAudioDriver_SDL2.cpp" />
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<ClCompile Include="GpDisplayDriver_SDL_GL2.cpp" />
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<ClCompile Include="GpFiberStarter_SDL.cpp" />
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<ClCompile Include="GpFiber_SDL.cpp" />
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<ClCompile Include="GpInputDriver_SDL_Gamepad.cpp" />
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<ClCompile Include="GpMain_SDL_Win32.cpp" />
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<ClCompile Include="ShaderCode\CopyQuadP.cpp" />
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