Fix Windows SDL build

This commit is contained in:
elasota
2021-03-18 19:05:16 -04:00
parent 99fd71196d
commit 89831f0ff6
3 changed files with 9 additions and 9 deletions

View File

@@ -84,6 +84,8 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\AerofoilPortable\GpFiberStarter_Thread.cpp" />
<ClCompile Include="..\AerofoilPortable\GpFiber_Thread.cpp" />
<ClCompile Include="..\Aerofoil\GpColorCursor_Win32.cpp" />
<ClCompile Include="..\Aerofoil\GpFileStream_Win32.cpp" />
<ClCompile Include="..\Aerofoil\GpFileSystem_Win32.cpp" />
@@ -93,8 +95,6 @@
<ClCompile Include="..\Aerofoil\GpThreadEvent_Win32.cpp" />
<ClCompile Include="GpAudioDriver_SDL2.cpp" />
<ClCompile Include="GpDisplayDriver_SDL_GL2.cpp" />
<ClCompile Include="GpFiberStarter_SDL.cpp" />
<ClCompile Include="GpFiber_SDL.cpp" />
<ClCompile Include="GpInputDriver_SDL_Gamepad.cpp" />
<ClCompile Include="GpMain_SDL_Win32.cpp" />
<ClCompile Include="ShaderCode\CopyQuadP.cpp" />