mirror of
https://github.com/elasota/Aerofoil.git
synced 2025-09-23 06:53:43 +00:00
Fix Windows SDL build
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@@ -3,7 +3,7 @@
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<ImportGroup Label="PropertySheets" />
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<ImportGroup Label="PropertySheets" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<PropertyGroup>
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<IncludePath>$(SolutionDir)SDL2-2.0.12\include;$(IncludePath)</IncludePath>
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<IncludePath>$(SolutionDir)SDL2-2.0.12\include;$(SolutionDir)AerofoilPortable;$(IncludePath)</IncludePath>
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<LibraryPath>$(SolutionDir)SDL2-2.0.12\lib\x64;$(LibraryPath)</LibraryPath>
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<LibraryPath>$(SolutionDir)SDL2-2.0.12\lib\x64;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ItemDefinitionGroup>
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@@ -84,6 +84,8 @@
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\AerofoilPortable\GpFiberStarter_Thread.cpp" />
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<ClCompile Include="..\AerofoilPortable\GpFiber_Thread.cpp" />
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<ClCompile Include="..\Aerofoil\GpColorCursor_Win32.cpp" />
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<ClCompile Include="..\Aerofoil\GpColorCursor_Win32.cpp" />
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<ClCompile Include="..\Aerofoil\GpFileStream_Win32.cpp" />
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<ClCompile Include="..\Aerofoil\GpFileStream_Win32.cpp" />
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<ClCompile Include="..\Aerofoil\GpFileSystem_Win32.cpp" />
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<ClCompile Include="..\Aerofoil\GpFileSystem_Win32.cpp" />
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@@ -93,8 +95,6 @@
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<ClCompile Include="..\Aerofoil\GpThreadEvent_Win32.cpp" />
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<ClCompile Include="..\Aerofoil\GpThreadEvent_Win32.cpp" />
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<ClCompile Include="GpAudioDriver_SDL2.cpp" />
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<ClCompile Include="GpAudioDriver_SDL2.cpp" />
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<ClCompile Include="GpDisplayDriver_SDL_GL2.cpp" />
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<ClCompile Include="GpDisplayDriver_SDL_GL2.cpp" />
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<ClCompile Include="GpFiberStarter_SDL.cpp" />
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<ClCompile Include="GpFiber_SDL.cpp" />
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<ClCompile Include="GpInputDriver_SDL_Gamepad.cpp" />
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<ClCompile Include="GpInputDriver_SDL_Gamepad.cpp" />
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<ClCompile Include="GpMain_SDL_Win32.cpp" />
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<ClCompile Include="GpMain_SDL_Win32.cpp" />
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<ClCompile Include="ShaderCode\CopyQuadP.cpp" />
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<ClCompile Include="ShaderCode\CopyQuadP.cpp" />
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@@ -48,12 +48,6 @@
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<ClCompile Include="ShaderCode\ScaleQuadP.cpp">
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<ClCompile Include="ShaderCode\ScaleQuadP.cpp">
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<Filter>Source Files\ShaderCode</Filter>
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<Filter>Source Files\ShaderCode</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="GpFiber_SDL.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GpFiberStarter_SDL.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GpDisplayDriver_SDL_GL2.cpp">
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<ClCompile Include="GpDisplayDriver_SDL_GL2.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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@@ -72,6 +66,12 @@
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<ClCompile Include="GpInputDriver_SDL_Gamepad.cpp">
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<ClCompile Include="GpInputDriver_SDL_Gamepad.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\AerofoilPortable\GpFiber_Thread.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\AerofoilPortable\GpFiberStarter_Thread.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="ShaderCode\Functions.h">
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<ClInclude Include="ShaderCode\Functions.h">
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