Fix Windows SDL build

This commit is contained in:
elasota
2021-03-18 19:05:16 -04:00
parent 99fd71196d
commit 89831f0ff6
3 changed files with 9 additions and 9 deletions

View File

@@ -3,7 +3,7 @@
<ImportGroup Label="PropertySheets" /> <ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup> <PropertyGroup>
<IncludePath>$(SolutionDir)SDL2-2.0.12\include;$(IncludePath)</IncludePath> <IncludePath>$(SolutionDir)SDL2-2.0.12\include;$(SolutionDir)AerofoilPortable;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)SDL2-2.0.12\lib\x64;$(LibraryPath)</LibraryPath> <LibraryPath>$(SolutionDir)SDL2-2.0.12\lib\x64;$(LibraryPath)</LibraryPath>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup> <ItemDefinitionGroup>

View File

@@ -84,6 +84,8 @@
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\AerofoilPortable\GpFiberStarter_Thread.cpp" />
<ClCompile Include="..\AerofoilPortable\GpFiber_Thread.cpp" />
<ClCompile Include="..\Aerofoil\GpColorCursor_Win32.cpp" /> <ClCompile Include="..\Aerofoil\GpColorCursor_Win32.cpp" />
<ClCompile Include="..\Aerofoil\GpFileStream_Win32.cpp" /> <ClCompile Include="..\Aerofoil\GpFileStream_Win32.cpp" />
<ClCompile Include="..\Aerofoil\GpFileSystem_Win32.cpp" /> <ClCompile Include="..\Aerofoil\GpFileSystem_Win32.cpp" />
@@ -93,8 +95,6 @@
<ClCompile Include="..\Aerofoil\GpThreadEvent_Win32.cpp" /> <ClCompile Include="..\Aerofoil\GpThreadEvent_Win32.cpp" />
<ClCompile Include="GpAudioDriver_SDL2.cpp" /> <ClCompile Include="GpAudioDriver_SDL2.cpp" />
<ClCompile Include="GpDisplayDriver_SDL_GL2.cpp" /> <ClCompile Include="GpDisplayDriver_SDL_GL2.cpp" />
<ClCompile Include="GpFiberStarter_SDL.cpp" />
<ClCompile Include="GpFiber_SDL.cpp" />
<ClCompile Include="GpInputDriver_SDL_Gamepad.cpp" /> <ClCompile Include="GpInputDriver_SDL_Gamepad.cpp" />
<ClCompile Include="GpMain_SDL_Win32.cpp" /> <ClCompile Include="GpMain_SDL_Win32.cpp" />
<ClCompile Include="ShaderCode\CopyQuadP.cpp" /> <ClCompile Include="ShaderCode\CopyQuadP.cpp" />

View File

@@ -48,12 +48,6 @@
<ClCompile Include="ShaderCode\ScaleQuadP.cpp"> <ClCompile Include="ShaderCode\ScaleQuadP.cpp">
<Filter>Source Files\ShaderCode</Filter> <Filter>Source Files\ShaderCode</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="GpFiber_SDL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GpFiberStarter_SDL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GpDisplayDriver_SDL_GL2.cpp"> <ClCompile Include="GpDisplayDriver_SDL_GL2.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
@@ -72,6 +66,12 @@
<ClCompile Include="GpInputDriver_SDL_Gamepad.cpp"> <ClCompile Include="GpInputDriver_SDL_Gamepad.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\AerofoilPortable\GpFiber_Thread.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\AerofoilPortable\GpFiberStarter_Thread.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="ShaderCode\Functions.h"> <ClInclude Include="ShaderCode\Functions.h">