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Refactoring. Add line drawing.
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@@ -21,7 +21,6 @@ namespace PortabilityLayer
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virtual void PutWindowBehind(Window *window, Window *otherWindow) = 0;
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virtual void ShowWindow(Window *window) = 0;
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virtual void HideWindow(Window *window) = 0;
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virtual GDevice **GetWindowDevice(Window *window) = 0;
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virtual void FindWindow(const Point &point, Window **outWindow, short *outRegion) const = 0;
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virtual void RenderFrame(IGpDisplayDriver *displayDriver) = 0;
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