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Disable glGetError calls in release config
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@@ -218,6 +218,7 @@ struct GpGLFunctions
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static void CheckGLError(const GpGLFunctions &gl, IGpLogDriver *logger)
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{
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#if GP_DEBUG_CONFIG
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GLenum errorCode = gl.GetError();
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if (errorCode != 0)
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{
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@@ -226,6 +227,7 @@ static void CheckGLError(const GpGLFunctions &gl, IGpLogDriver *logger)
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}
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assert(errorCode == 0);
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#endif
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}
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class GpGLObject
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