Zero out structures when creating houses and rooms

This commit is contained in:
elasota
2021-05-11 19:47:05 -04:00
parent e7b02f37a5
commit 95260f8d8a
3 changed files with 5 additions and 0 deletions

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@@ -224,6 +224,7 @@ Boolean InitializeEmptyHouse (void)
}
thisHousePtr = *thisHouse;
memset(thisHousePtr, 0, houseSizeNoRooms);
thisHousePtr->version = kHouseVersion;
thisHousePtr->firstRoom = -1;