Zero out structures when creating houses and rooms

This commit is contained in:
elasota
2021-05-11 19:47:05 -04:00
parent e7b02f37a5
commit 95260f8d8a
3 changed files with 5 additions and 0 deletions

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@@ -171,6 +171,8 @@ Boolean CreateNewRoom (short h, short v)
char wasState;
CopyThisRoomToRoom(); // save off current room
memset(thisRoom, 0, sizeof(roomType));
PasStringCopy(PSTR("Untitled Room"), thisRoom->name);
thisRoom->leftStart = 32; // fill out fields of new room