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Zero out structures when creating houses and rooms
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@@ -224,6 +224,7 @@ Boolean InitializeEmptyHouse (void)
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}
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}
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thisHousePtr = *thisHouse;
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thisHousePtr = *thisHouse;
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memset(thisHousePtr, 0, houseSizeNoRooms);
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thisHousePtr->version = kHouseVersion;
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thisHousePtr->version = kHouseVersion;
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thisHousePtr->firstRoom = -1;
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thisHousePtr->firstRoom = -1;
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@@ -172,6 +172,8 @@ Boolean CreateNewRoom (short h, short v)
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CopyThisRoomToRoom(); // save off current room
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CopyThisRoomToRoom(); // save off current room
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memset(thisRoom, 0, sizeof(roomType));
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PasStringCopy(PSTR("Untitled Room"), thisRoom->name);
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PasStringCopy(PSTR("Untitled Room"), thisRoom->name);
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thisRoom->leftStart = 32; // fill out fields of new room
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thisRoom->leftStart = 32; // fill out fields of new room
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thisRoom->rightStart = 32;
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thisRoom->rightStart = 32;
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@@ -183,6 +183,8 @@ void CreatePointers (void)
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if (thisRoom == nil)
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if (thisRoom == nil)
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RedAlert(kErrNoMemory);
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RedAlert(kErrNoMemory);
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memset(thisRoom, 0, sizeof(roomType));
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hotSpots = nil;
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hotSpots = nil;
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hotSpots = (hotPtr)NewPtr(sizeof(hotObject) * kMaxHotSpots);
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hotSpots = (hotPtr)NewPtr(sizeof(hotObject) * kMaxHotSpots);
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if (hotSpots == nil)
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if (hotSpots == nil)
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