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Fix candle flames and grease spill progression on res change
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@@ -28,7 +28,7 @@ SInt16 ReBackUpSavedMap (Rect *, SInt16, SInt16);
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void RestoreFromSavedMap (SInt16, SInt16, Boolean);
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void AddSparkle (Rect *);
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void AddFlyingPoint (Rect *, SInt16, SInt16, SInt16);
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void ReBackUpFlames (SInt16, SInt16);
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void ReBackUpFlames (SInt16, SInt16, SInt16, SInt16);
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void AddCandleFlame (SInt16, SInt16, SInt16, SInt16);
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void ReBackUpTikiFlames (SInt16, SInt16);
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void AddTikiFlame (SInt16, SInt16, SInt16, SInt16);
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@@ -87,6 +87,7 @@ SInt16 ReBackUpGrease (SInt16 where, SInt16 who, SInt16 h, SInt16 v);
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SInt16 AddGrease (SInt16, SInt16, SInt16, SInt16, SInt16, Boolean);
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void SpillGrease (SInt16, SInt16);
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void RedrawAllGrease (void);
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void FixupFallenGrease(SInt16 where, SInt16 who, SInt16 h, SInt16 v, Boolean *isDynamic);
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void DoHighScores (void); // --- HighScores.c
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void SortHighScores (void);
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@@ -261,8 +262,8 @@ void DrawBlueClock (Rect *);
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void DrawYellowClock (Rect *);
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void DrawCuckoo (Rect *);
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void DrawSimplePrizes (SInt16, Rect *);
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void DrawGreaseRt (Rect *, SInt16, Boolean);
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void DrawGreaseLf (Rect *, SInt16, Boolean);
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void DrawGreaseRt (Rect *, SInt16, Boolean, Boolean);
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void DrawGreaseLf (Rect *, SInt16, Boolean, Boolean);
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void DrawFoil (Rect *);
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void DrawInvisBonus (Rect *);
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void DrawSlider (Rect *);
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