Use XAudio 2.9 redistributable instead of 2.9 SDK. Should fix Win7 compatibility.

This commit is contained in:
elasota
2020-05-31 21:19:51 -04:00
parent c856607f46
commit a4abb0d95f
6 changed files with 25 additions and 1 deletions

View File

@@ -132,7 +132,17 @@
<ClCompile Include="GpAudioDriverFactoryXAudio2.cpp" />
<ClCompile Include="GpAudioDriverXAudio2.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\packages\Microsoft.XAudio2.Redist.1.2.1\build\native\Microsoft.XAudio2.Redist.targets" Condition="Exists('..\packages\Microsoft.XAudio2.Redist.1.2.1\build\native\Microsoft.XAudio2.Redist.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Microsoft.XAudio2.Redist.1.2.1\build\native\Microsoft.XAudio2.Redist.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.XAudio2.Redist.1.2.1\build\native\Microsoft.XAudio2.Redist.targets'))" />
</Target>
</Project>