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More stuff, fix saved games
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@@ -1,13 +1,16 @@
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#pragma once
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#pragma once
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#include <stdint.h>
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namespace PortabilityLayer
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{
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class HostAudioChannel;
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class HostAudioDriver
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{
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public:
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virtual HostAudioChannel *CreateChannel() = 0;
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virtual void SetMasterVolume(uint32_t vol, uint32_t maxVolume) = 0;
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static HostAudioDriver *GetInstance();
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static void SetInstance(HostAudioDriver *instance);
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