Redo file prompts with in-game UI

This commit is contained in:
elasota
2020-09-12 22:29:57 -04:00
parent 8518d01c70
commit b23bb93506
44 changed files with 1133 additions and 362 deletions

View File

@@ -82,7 +82,7 @@ void SaveGame2 (void)
char savePath[sizeof(spec.m_name) + 1];
size_t savePathLength = 0;
if (!fm->PromptSaveFile(spec.m_dir, savePath, savePathLength, sizeof(spec.m_name), PLPasStr(gameNameStr)))
if (!fm->PromptSaveFile(spec.m_dir, savePath, savePathLength, sizeof(spec.m_name), PLPasStr(gameNameStr), PSTR("Save Game")))
{
mm->Release(savedGame);
return;
@@ -191,7 +191,7 @@ Boolean OpenSavedGame (void)
char savePath[sizeof(spec.m_name) + 1];
size_t savePathLength = 0;
if (!fm->PromptOpenFile(spec.m_dir, savePath, savePathLength, sizeof(spec.m_name)))
if (!fm->PromptOpenFile(spec.m_dir, savePath, savePathLength, sizeof(spec.m_name), PSTR("Open Saved Game")))
return false;
assert(savePathLength < sizeof(spec.m_name) - 1);