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Redo file prompts with in-game UI
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@@ -201,7 +201,7 @@ void PageDownHouses (Dialog *theDial)
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//-------------------------------------------------------------- LoadFilter
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#ifndef COMPILEDEMO
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int16_t LoadFilter(Dialog *dial, const TimeTaggedVOSEvent *evt)
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int16_t LoadFilter(void *context, Dialog *dial, const TimeTaggedVOSEvent *evt)
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{
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short screenCount, i, wasIndex;
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@@ -398,7 +398,7 @@ void DoLoadHouse (void)
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while (!leaving)
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{
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int16_t item = theDial->ExecuteModal(LoadFilter);
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int16_t item = theDial->ExecuteModal(nullptr, LoadFilter);
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bool requiresRedraw = false;
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