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Redo file prompts with in-game UI
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@@ -48,7 +48,7 @@ namespace PortabilityLayer
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surface->m_port.SetDirty(PortabilityLayer::QDPortDirtyFlag_Contents);
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}
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WidgetHandleState_t IconWidget::ProcessEvent(const TimeTaggedVOSEvent &evt)
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WidgetHandleState_t IconWidget::ProcessEvent(void *captureContext, const TimeTaggedVOSEvent &evt)
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{
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if (!m_visible || !m_enabled)
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return WidgetHandleStates::kIgnored;
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