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Character encoding fixups
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@@ -175,7 +175,7 @@ void RefreshRoomTitle (short mode)
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break;
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case kSavingTitleMode:
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surface->DrawString(strShadowPoint, PSTR("Saving Game<EFBFBD>"), blackColor, appFont);
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surface->DrawString(strShadowPoint, PSTR("Saving Game\xc9"), blackColor, appFont);
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break;
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default:
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@@ -190,7 +190,7 @@ void RefreshRoomTitle (short mode)
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break;
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case kSavingTitleMode:
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surface->DrawString(strPoint, PSTR("Saving Game<EFBFBD>"), whiteColor, appFont);
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surface->DrawString(strPoint, PSTR("Saving Game\xc9"), whiteColor, appFont);
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break;
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default:
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