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Fix wrong source export window position on Android
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@@ -4,7 +4,9 @@
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#include "GpBuildVersion.h"
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#include "GpBuildVersion.h"
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#include "GpIOStream.h"
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#include "GpIOStream.h"
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#include "HostDirectoryCursor.h"
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#include "HostDirectoryCursor.h"
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#include "HostDisplayDriver.h"
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#include "HostFileSystem.h"
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#include "HostFileSystem.h"
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#include "IGpDisplayDriver.h"
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#include "MemoryManager.h"
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#include "MemoryManager.h"
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#include "PLCore.h"
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#include "PLCore.h"
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#include "PLStandardColors.h"
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#include "PLStandardColors.h"
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@@ -134,8 +136,14 @@ static void InitSourceExportWindow(SourceExportState *state)
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ForceSyncFrame();
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ForceSyncFrame();
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PLSysCalls::Sleep(1);
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PLSysCalls::Sleep(1);
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int32_t lsX = (thisMac.fullScreen.Width() - kLoadScreenWidth) / 2;
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// We have to use this instead of thisMac.fullScreen because the resolution may change during the sleep call, especially on Android displays where
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int32_t lsY = (thisMac.fullScreen.Height() - kLoadScreenHeight) / 2;
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// the status bar dismissal causes a major change in the virtual resolution.
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unsigned int displayWidth = 0;
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unsigned int displayHeight = 0;
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PortabilityLayer::HostDisplayDriver::GetInstance()->GetDisplayResolution(&displayWidth, &displayHeight);
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int32_t lsX = (static_cast<int32_t>(displayWidth) - kLoadScreenWidth) / 2;
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int32_t lsY = (static_cast<int32_t>(displayHeight) - kLoadScreenHeight) / 2;
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const Rect loadScreenRect = Rect::Create(lsY, lsX, lsY + kLoadScreenHeight, lsX + kLoadScreenWidth);
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const Rect loadScreenRect = Rect::Create(lsY, lsX, lsY + kLoadScreenHeight, lsX + kLoadScreenWidth);
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