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Fix artifacts if a resize reordered the saved maps of an item.
(Happens in Slumberland if resizing the window from 1600x900 to 800x600 in the second room, then picking up the cuckoo.)
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@@ -23,10 +23,10 @@ void CloseCoordWindow (void);
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void ToggleCoordinateWindow (void);
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void NilSavedMaps (void); // --- DynamicMaps.c
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SInt16 BackUpToSavedMap (Rect *, SInt16, SInt16);
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SInt16 ReBackUpSavedMap (Rect *, SInt16, SInt16);
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SInt16 BackUpToSavedMap (Rect *theRect, SInt16 where, SInt16 who, SInt16 component);
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SInt16 ReBackUpSavedMap (Rect *theRect, SInt16 where, SInt16 who, SInt16 component);
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SInt16 RemoveFromSavedMap(SInt16);
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void RestoreFromSavedMap (SInt16, SInt16, Boolean);
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void RestoreFromSavedMap (SInt16 where, SInt16 who, SInt16 component, Boolean doSparkle);
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void AddSparkle (Rect *);
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void AddFlyingPoint (Rect *, SInt16, SInt16, SInt16);
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Boolean ReBackUpFlames (SInt16, SInt16, SInt16, SInt16);
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