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Override alt-enter behavior, use borderless fullscreen instead of exclusive fullscreen. This should fix the game breaking when bringing up the open file dialog in fullscreen.
(Note that this doesn't handle resolution changes yet)
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@@ -46,7 +46,7 @@ public:
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virtual void PL_HostVOSEventQueue_SetInstance(PortabilityLayer::HostVOSEventQueue *instance) = 0;
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virtual void PL_InstallHostSuspendHook(PortabilityLayer::HostSuspendHook_t hook, void *context) = 0;
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virtual bool PL_AdjustRequestedResolution(unsigned int &width, unsigned int &height) = 0;
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virtual bool PL_AdjustRequestedResolution(uint32_t &physicalWidth, uint32_t &physicalHeight, uint32_t &virtualWidth, uint32_t &virtualheight, float &pixelScaleX, float &pixelScaleY) = 0;
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};
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GP_APP_DLL_EXPORT_API GpAppInterface *GpAppInterface_Get();
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