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Override alt-enter behavior, use borderless fullscreen instead of exclusive fullscreen. This should fix the game breaking when bringing up the open file dialog in fullscreen.
(Note that this doesn't handle resolution changes yet)
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@@ -1,8 +1,12 @@
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#pragma once
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#include <stdint.h>
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#include "VirtualDirectory.h"
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#include <stdint.h>
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namespace PLSysCalls
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{
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{
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void Sleep(uint32_t ticks);
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bool PromptOpenFile(PortabilityLayer::VirtualDirectory_t dirID, char *path, size_t &outPathLength, size_t pathCapacity);
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bool PromptSaveFile(PortabilityLayer::VirtualDirectory_t virtualDirectory, char *path, size_t &outPathLength, size_t pathCapacity, const char *initialFileName);
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}
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