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Cleanup, add scanline mask builder
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@@ -311,8 +311,6 @@ void SaveGame (Boolean doSave)
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if (twoPlayerGame)
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return;
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wasState = HGetState((Handle)thisHouse);
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HLock((Handle)thisHouse);
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thisHousePtr = *thisHouse;
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if (doSave)
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@@ -343,8 +341,6 @@ void SaveGame (Boolean doSave)
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thisHousePtr->hasGame = false;
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}
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HSetState((Handle)thisHouse, wasState);
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if (doSave)
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{
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if (!WriteHouse(theMode == kEditMode))
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