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Cleanup, add scanline mask builder
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@@ -173,8 +173,6 @@ void FireTrigger (short index)
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}
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else
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{
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wasState = HGetState((Handle)thisHouse);
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HLock((Handle)thisHouse);
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triggeredIs = masterObjects[triggerIs].localLink;
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switch ((*thisHouse)->rooms[triggers[index].room].
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objects[triggers[index].object].what)
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@@ -189,7 +187,6 @@ void FireTrigger (short index)
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}
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break;
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}
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HSetState((Handle)thisHouse, wasState);
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}
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}
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