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https://github.com/elasota/Aerofoil.git
synced 2025-12-14 12:09:36 +00:00
Cleanup, add scanline mask builder
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318
PortabilityLayer/ScanlineMaskConverter.cpp
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318
PortabilityLayer/ScanlineMaskConverter.cpp
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#include "ScanlineMaskConverter.h"
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#include "ScanlineMask.h"
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#include "Vec2i.h"
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#include "LinePlotter.h"
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#include "ScanlineMaskBuilder.h"
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#include "IPlotter.h"
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#include <assert.h>
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#include <algorithm>
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#define PL_SCANLINE_MASKS_DEBUGGING 1
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#if PL_SCANLINE_MASKS_DEBUGGING
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#include "stb_image_write.h"
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#endif
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// The algorithm that we're trying to emulate consistently paints on covered pixels of a line as in-bounds,
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// while also identifying which pixels are part of the poly interior.
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//
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// We use a plotting algorithm to generate an outline with some rules:
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// - If a plot moves vertically in the same direction as the previous vertical movement, then the inversion bit for the pixel is flipped.
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// - A scanline is then run across the row, toggling state between inversion points, and filling any that contain a plot point.
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namespace PortabilityLayer
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{
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enum PlotterVertical
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{
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PlotterVertical_NegY,
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PlotterVertical_PosY,
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PlotterVertical_None,
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};
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static void FillPresenceFlag(uint8_t *bitfield, size_t element)
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{
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#if PL_SCANLINE_MASKS_DEBUGGING
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bitfield[element * 4] = 255;
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#else
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bitfield[element / 4] |= 1 << ((element & 3) * 2);
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#endif
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}
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static bool ReadPresenceFlag(const uint8_t *bitfield, size_t element)
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{
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#if PL_SCANLINE_MASKS_DEBUGGING
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return bitfield[element * 4] == 255;;
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#else
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return (bitfield[element / 4] & (1 << ((element & 3) * 2))) != 0;
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#endif
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}
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static void FlipBorderFlag(uint8_t *bitfield, size_t element)
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{
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#if PL_SCANLINE_MASKS_DEBUGGING
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bitfield[element * 4 + 1] ^= 255;
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#else
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bitfield[element / 4] ^= 2 << ((element & 3) * 2);
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#endif
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}
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static bool ReadBorderFlag(const uint8_t *bitfield, size_t element)
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{
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#if PL_SCANLINE_MASKS_DEBUGGING
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return bitfield[element * 4 + 1] == 255;
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#else
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return (bitfield[element / 4] & (2 << ((element & 3) * 2))) != 0;
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#endif
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}
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static PlotterVertical VerticalForPlotDir(PlotDirection plotDir)
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{
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switch (plotDir)
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{
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case PlotDirection_NegX_NegY:
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case PlotDirection_0X_NegY:
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case PlotDirection_PosX_NegY:
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return PlotterVertical_NegY;
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case PlotDirection_NegX_PosY:
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case PlotDirection_0X_PosY:
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case PlotDirection_PosX_PosY:
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return PlotterVertical_PosY;
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default:
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return PlotterVertical_None;
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}
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}
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static bool FlushScanline(const uint8_t *flagBits, size_t firstElement, size_t width, ScanlineMaskBuilder &maskBuilder)
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{
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size_t spanStart = 0;
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bool isBorderToggleActive = false;
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bool maskSpanState = false;
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for (size_t col = 0; col < width; col++)
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{
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const size_t element = firstElement + col;
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const bool presenceFlag = ReadPresenceFlag(flagBits, element);
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const bool borderFlag = ReadBorderFlag(flagBits, element);
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if (borderFlag)
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isBorderToggleActive = !isBorderToggleActive;
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const bool elementState = (isBorderToggleActive || presenceFlag);
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if (elementState != maskSpanState)
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{
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if (!maskBuilder.AppendSpan(col - spanStart))
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return false;
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spanStart = col;
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maskSpanState = elementState;
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}
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}
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if (!maskBuilder.AppendSpan(width - spanStart))
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return false;
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return true;
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}
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ScanlineMask *ComputePlot(uint32_t width, uint32_t height, const Vec2i &minPoint, IPlotter &plotter)
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{
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assert(width > 0 && height > 0);
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if (static_cast<uint64_t>(width) * static_cast<uint64_t>(height) > SIZE_MAX)
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return nullptr;
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const size_t numElements = width * height;
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#if PL_SCANLINE_MASKS_DEBUGGING
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const size_t storageSize = numElements * 4;
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#else
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const size_t storageSize = (numElements * 2 + 7) / 8;
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#endif
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void *storage = malloc(storageSize);
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if (!storage)
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return nullptr;
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uint8_t *flagBits = static_cast<uint8_t*>(storage);
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memset(flagBits, 0, storageSize);
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#if PL_SCANLINE_MASKS_DEBUGGING
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{
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for (size_t i = 0; i < storageSize; i += 4)
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flagBits[i + 3] = 255;
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}
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#endif
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const Vec2i initialPoint = plotter.GetPoint() - minPoint;
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bool haveFirstVertical = false;
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size_t firstVerticalElement = 0; // First element that contains a vertical movement on the first row
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PlotterVertical firstVertical = PlotterVertical::PlotterVertical_None;
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PlotterVertical lastVertical = PlotterVertical::PlotterVertical_None;
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size_t currentElement = static_cast<uint32_t>(initialPoint.m_y) * width + static_cast<uint32_t>(initialPoint.m_x);
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FillPresenceFlag(flagBits, currentElement);
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for (;;)
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{
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const size_t prevElement = currentElement;
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const PlotDirection plotDir = plotter.PlotNext();
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if (plotDir == PlotDirection_Exhausted)
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break;
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switch (plotDir)
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{
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case PlotDirection_NegX_NegY:
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currentElement = currentElement - 1 - width;
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break;
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case PlotDirection_0X_NegY:
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currentElement = currentElement - width;
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break;
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case PlotDirection_PosX_NegY:
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currentElement = currentElement + 1 - width;
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break;
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case PlotDirection_NegX_PosY:
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currentElement = currentElement + width - 1;
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break;
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case PlotDirection_0X_PosY:
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currentElement = currentElement + width;
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break;
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case PlotDirection_PosX_PosY:
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currentElement = currentElement + width + 1;
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break;
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case PlotDirection_NegX_0Y:
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currentElement = currentElement - 1;
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break;
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case PlotDirection_PosX_0Y:
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currentElement = currentElement + 1;
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break;
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default:
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break;
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}
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FillPresenceFlag(flagBits, currentElement);
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#if PL_SCANLINE_MASKS_DEBUGGING
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const Vec2i expectedPoint = plotter.GetPoint() - minPoint;
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const int64_t expectedElement = static_cast<uint32_t>(expectedPoint.m_y) * width + expectedPoint.m_x;
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assert(currentElement == expectedElement);
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#endif
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assert(currentElement < numElements);
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const PlotterVertical verticalForPlotDir = VerticalForPlotDir(plotDir);
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if (verticalForPlotDir != PlotterVertical_None)
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{
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if (!haveFirstVertical)
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{
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haveFirstVertical = true;
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firstVerticalElement = prevElement;
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firstVertical = verticalForPlotDir;
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}
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if (verticalForPlotDir == lastVertical)
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FlipBorderFlag(flagBits, prevElement);
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lastVertical = verticalForPlotDir;
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}
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}
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if (lastVertical == firstVertical)
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FlipBorderFlag(flagBits, firstVerticalElement);
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assert(plotter.GetPoint() - minPoint == initialPoint);
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ScanlineMaskBuilder maskBuilder;
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bool failed = false;
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for (size_t rowFirstElement = 0; rowFirstElement < numElements; rowFirstElement += width)
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{
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if (!FlushScanline(flagBits, rowFirstElement, width, maskBuilder))
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{
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failed = true;
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break;
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}
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}
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free(storage);
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return ScanlineMask::Create(maskBuilder);
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}
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class PolyPlotter final : public IPlotter
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{
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public:
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PolyPlotter(const Vec2i *points, size_t numPoints);
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PlotDirection PlotNext() override;
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const Vec2i &GetPoint() const override;
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private:
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LinePlotter m_linePlotter;
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const Vec2i *m_points;
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size_t m_currentTargetPoint;
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size_t m_numPoints;
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};
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PolyPlotter::PolyPlotter(const Vec2i *points, size_t numPoints)
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: m_points(points)
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, m_currentTargetPoint(0)
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, m_numPoints(numPoints)
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{
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m_linePlotter.Reset(points[numPoints - 1], points[0]);
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}
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PlotDirection PolyPlotter::PlotNext()
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{
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if (m_currentTargetPoint == m_numPoints)
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return PlotDirection_Exhausted;
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for (;;)
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{
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const PlotDirection plotDir = m_linePlotter.PlotNext();
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if (plotDir == PlotDirection_Exhausted)
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{
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m_currentTargetPoint++;
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if (m_currentTargetPoint == m_numPoints)
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return PlotDirection_Exhausted;
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m_linePlotter.Reset(m_points[m_currentTargetPoint - 1], m_points[m_currentTargetPoint]);
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}
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else
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return plotDir;
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}
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}
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const Vec2i &PolyPlotter::GetPoint() const
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{
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return m_linePlotter.GetPoint();
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}
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ScanlineMask *ScanlineMaskConverter::CompilePoly(const Vec2i *points, size_t numPoints)
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{
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assert(numPoints > 0);
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Vec2i minPoint = points[0];
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Vec2i maxPoint = points[0];
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for (size_t i = 1; i < numPoints; i++)
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{
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minPoint.m_x = std::min<int32_t>(minPoint.m_x, points[i].m_x);
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minPoint.m_y = std::min<int32_t>(minPoint.m_y, points[i].m_y);
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maxPoint.m_x = std::max<int32_t>(maxPoint.m_x, points[i].m_x);
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maxPoint.m_y = std::max<int32_t>(maxPoint.m_y, points[i].m_y);
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}
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const uint32_t width = static_cast<uint32_t>(maxPoint.m_x - minPoint.m_x) + 1;
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const uint32_t height = static_cast<uint32_t>(maxPoint.m_y - minPoint.m_y) + 1;
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PolyPlotter polyPlotter(points, numPoints);
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return ComputePlot(width, height, minPoint, polyPlotter);
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}
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}
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