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Add text anti-aliasing, disable arcade mode
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@@ -110,11 +110,11 @@ void SetUpFinalScreen (void)
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surface->SetForeColor(PortabilityLayer::RGBAColor::Create(0, 0, 0, 255));
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const Point textShadowPos = Point::Create(offset + 1, textDown + 33 + (count * 20));
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surface->DrawString(textShadowPos, subStr);
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surface->DrawString(textShadowPos, subStr, true);
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surface->SetForeColor(PortabilityLayer::RGBAColor::Create(255, 255, 255, 255));
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const Point textPos = Point::Create(offset, textDown + 32 + (count * 20));
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surface->DrawString(textPos, subStr);
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surface->DrawString(textPos, subStr, true);
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count++;
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}
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while (subStr[0] > 0);
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