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Add text anti-aliasing, disable arcade mode
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@@ -74,7 +74,7 @@ void DrawOnSplash(DrawSurface *surface)
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if (thisMac.isDepth == 4)
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{
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surface->SetForeColor(PortabilityLayer::RGBAColor::Create(255, 255, 255, 255));
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surface->DrawString(textPoint, houseLoadedStr);
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surface->DrawString(textPoint, houseLoadedStr, true);
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}
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else
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{
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