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Add text anti-aliasing, disable arcade mode
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56
PortabilityLayer/AntiAliasTable.cpp
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56
PortabilityLayer/AntiAliasTable.cpp
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#include "AntiAliasTable.h"
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#include "RGBAColor.h"
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// TODO: This is not gamma correct... do we care?
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namespace PortabilityLayer
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{
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void AntiAliasTable::GenerateForPalette(const RGBAColor &baseColorRef, const RGBAColor *colors, size_t numColors)
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{
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const RGBAColor baseColor = baseColorRef;
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if (numColors > 256)
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numColors = 256;
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unsigned int baseCh[3] = { baseColor.r, baseColor.g, baseColor.b };
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for (size_t i = 0; i < numColors; i++)
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{
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const RGBAColor existingColor = colors[i];
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unsigned int existingCh[3] = { existingColor.r, existingColor.g, existingColor.b };
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// 0 alpha is always the same color
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m_aaTranslate[i][0] = static_cast<uint8_t>(i);
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for (unsigned int b = 1; b < 16; b++)
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{
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unsigned int newCh[3];
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for (unsigned int ch = 0; ch < 3; ch++)
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newCh[ch] = (15 - b) * existingCh[ch] + b * baseCh[ch];
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uint32_t bestError = 0xffffffffU;
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size_t bestColor = 0;
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for (size_t cmp = 0; cmp < numColors; cmp++)
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{
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int16_t existingChScaled[3] = { colors[cmp].r * 15, colors[cmp].g * 15, colors[cmp].b * 15 };
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uint32_t error = 0;
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for (unsigned int ch = 0; ch < 3; ch++)
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{
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int16_t delta = static_cast<int16_t>(newCh[ch]) - existingChScaled[ch];
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error += static_cast<uint32_t>(delta * delta);
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}
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if (error < bestError)
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{
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bestError = error;
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bestColor = cmp;
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}
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}
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m_aaTranslate[i][b] = static_cast<uint8_t>(bestColor);
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}
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}
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}
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}
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