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Add text anti-aliasing, disable arcade mode
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@@ -10,7 +10,7 @@ namespace PortabilityLayer
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class FontRenderer
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{
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public:
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virtual RenderedFont *RenderFont(HostFont *font, int size, FontHacks fontHacks) = 0;
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virtual RenderedFont *RenderFont(HostFont *font, int size, bool aa, FontHacks fontHacks) = 0;
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static FontRenderer *GetInstance();
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};
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