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Add text anti-aliasing, disable arcade mode
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@@ -11,7 +11,7 @@ namespace PortabilityLayer
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{
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public:
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virtual void Destroy() = 0;
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virtual HostFontRenderedGlyph *Render(uint32_t unicodeCodePoint, unsigned int size) = 0;
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virtual HostFontRenderedGlyph *Render(uint32_t unicodeCodePoint, unsigned int size, bool aa) = 0;
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virtual bool GetLineSpacing(unsigned int size, int32_t &outSpacing) = 0;
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};
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}
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