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Add text anti-aliasing, disable arcade mode
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@@ -1,9 +1,12 @@
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#pragma once
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#include "AntiAliasTable.h"
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#include "RGBAColor.h"
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namespace PortabilityLayer
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{
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{
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struct AntiAliasTable;
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class StandardPalette
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{
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public:
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@@ -16,14 +19,18 @@ namespace PortabilityLayer
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static uint8_t MapColorAnalytic(uint8_t r, uint8_t g, uint8_t b);
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static uint8_t MapColorAnalytic(const RGBAColor &color);
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uint8_t MapColorLUT(uint8_t r, uint8_t g, uint8_t b) const;
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uint8_t MapColorLUT(const RGBAColor &color) const;
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uint8_t MapColorLUT(const RGBAColor &color) const;
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const AntiAliasTable &GetWhiteAATable() const;
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const AntiAliasTable &GetBlackAATable() const;
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static const StandardPalette *GetInstance();
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private:
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static StandardPalette ms_instance;
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RGBAColor m_colors[kSize];
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RGBAColor m_colors[kSize];
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AntiAliasTable m_whiteAATable;
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AntiAliasTable m_blackAATable;
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uint8_t m_lut[16 * 16 * 16];
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};
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}
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