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Lots of stuff
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50
GpD3D/GpDisplayDriverD3D11.h
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50
GpD3D/GpDisplayDriverD3D11.h
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#pragma once
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#include "GpWindows.h"
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#include "GpRingBuffer.h"
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#include "IGpDisplayDriver.h"
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#include "GpCoreDefs.h"
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#include "GpDisplayDriverProperties.h"
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struct IDXGISwapChain1;
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class GpDisplayDriverD3D11 : public IGpDisplayDriver
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{
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public:
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void Run() override;
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void Shutdown() override;
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void GetDisplayResolution(unsigned int &width, unsigned int &height) override;
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static GpDisplayDriverD3D11 *Create(const GpDisplayDriverProperties &properties);
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private:
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GpDisplayDriverD3D11(const GpDisplayDriverProperties &properties);
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bool PresentFrameAndSync();
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IDXGISwapChain1 *m_SwapChain;
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struct CompactedPresentHistoryItem
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{
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LARGE_INTEGER m_Timestamp;
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unsigned int m_NumFrames;
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};
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GpRingBuffer<CompactedPresentHistoryItem, 60> m_PresentHistory;
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GpDisplayDriverProperties m_Properties;
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LARGE_INTEGER m_SyncTimeBase;
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LARGE_INTEGER m_QPFrequency;
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UINT m_ExpectedSyncDelta;
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bool m_IsResettingSwapChain;
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LONGLONG m_FrameTimeAccumulated;
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LONGLONG m_FrameTimeSliceSize;
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DWORD m_windowWidth;
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DWORD m_windowHeight;
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GpFiber *m_vosFiber;
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};
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