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Lots of stuff
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33
GpD3D/GpMain_Win32.cpp
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33
GpD3D/GpMain_Win32.cpp
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#include "GpWindows.h"
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#include "GpMain.h"
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#include "GpDisplayDriverFactory.h"
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#include "GpDisplayDriverFactoryD3D11.h"
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#include "GpGlobalConfig.h"
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#include "GpFileSystem_Win32.h"
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#include "GpAppInterface.h"
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#include "GpSystemServices_Win32.h"
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#include "HostFileSystem.h"
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#include <d3d11.h>
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#include <stdio.h>
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GPWindowsGlobals g_gpWindowsGlobals;
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
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{
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GpAppInterface_Get()->PL_HostFileSystem_SetInstance(GpFileSystem_Win32::GetInstance());
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GpAppInterface_Get()->PL_HostSystemServices_SetInstance(GpSystemServices_Win32::GetInstance());
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g_gpWindowsGlobals.m_hInstance = hInstance;
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g_gpWindowsGlobals.m_hPrevInstance = hPrevInstance;
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g_gpWindowsGlobals.m_cmdLine = lpCmdLine;
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g_gpWindowsGlobals.m_nCmdShow = nCmdShow;
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g_gpGlobalConfig.m_displayDriverType = EGpDisplayDriverType_D3D11;
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GpDisplayDriverFactory::RegisterDisplayDriverFactory(EGpDisplayDriverType_D3D11, GpDisplayDriverFactoryD3D11::Create);
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return GpMain::Run();
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}
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