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Fix fullscreen prefs not working in SDL. Add SDL GameController support.
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@@ -256,6 +256,11 @@ bool GpSystemServices_Win32::IsFullscreenPreferred() const
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return !m_isTouchscreenSimulation;
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}
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bool GpSystemServices_Win32::IsFullscreenOnStartup() const
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{
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return false;
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}
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unsigned int GpSystemServices_Win32::GetCPUCount() const
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{
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SYSTEM_INFO sysInfo;
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@@ -33,6 +33,7 @@ public:
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bool IsUsingMouseAsTouch() const override;
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bool IsTextInputObstructive() const override;
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bool IsFullscreenPreferred() const override;
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bool IsFullscreenOnStartup() const override;
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unsigned int GetCPUCount() const override;
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void SetTextInputEnabled(bool isEnabled) override;
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bool IsTextInputEnabled() const override;
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