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Fix fullscreen prefs not working in SDL. Add SDL GameController support.
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@@ -8,6 +8,7 @@
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#include "GpFileSystem_Android.h"
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#include "GpFontHandlerFactory.h"
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#include "GpInputDriverFactory.h"
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#include "GpInputDriver_SDL_Gamepad.h"
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#include "GpAppInterface.h"
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#include "GpSystemServices_Android.h"
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#include "GpVOSEvent.h"
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@@ -116,3 +117,8 @@ int main(int argc, char* argv[])
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return returnCode;
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}
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IGpInputDriverSDLGamepad *IGpInputDriverSDLGamepad::GetInstance()
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{
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return nullptr;
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}
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