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Fix fullscreen prefs not working in SDL. Add SDL GameController support.
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@@ -14,6 +14,7 @@ public:
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bool IsUsingMouseAsTouch() const override;
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bool IsTextInputObstructive() const override;
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bool IsFullscreenPreferred() const override;
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bool IsFullscreenOnStartup() const override;
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unsigned int GetCPUCount() const override;
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void SetTextInputEnabled(bool isEnabled) override;
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bool IsTextInputEnabled() const override;
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