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Fix fullscreen prefs not working in SDL. Add SDL GameController support.
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@@ -95,6 +95,7 @@
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<ClCompile Include="GpDisplayDriver_SDL_GL2.cpp" />
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<ClCompile Include="GpFiberStarter_SDL.cpp" />
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<ClCompile Include="GpFiber_SDL.cpp" />
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<ClCompile Include="GpInputDriver_SDL_Gamepad.cpp" />
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<ClCompile Include="GpMain_SDL_Win32.cpp" />
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<ClCompile Include="ShaderCode\CopyQuadP.cpp" />
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<ClCompile Include="ShaderCode\DrawQuad32P.cpp" />
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@@ -112,15 +113,13 @@
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<ProjectReference Include="..\GpFontHandler_FreeType2\GpFontHandler_FreeType2.vcxproj">
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<Project>{4b564030-8985-4975-91e1-e1b2c16ae2a1}</Project>
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</ProjectReference>
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<ProjectReference Include="..\GpInputDriver_XInput\GpInputDriver_XInput.vcxproj">
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<Project>{17b96f07-ef92-47cd-95a5-8e6ee38ab564}</Project>
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</ProjectReference>
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<ProjectReference Include="..\GpShell\GpShell.vcxproj">
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<Project>{10cf9b5f-61d0-4b5b-89f4-810b58fc053d}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="GpFiber_SDL.h" />
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<ClInclude Include="GpInputDriver_SDL_Gamepad.h" />
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<ClInclude Include="ShaderCode\DrawQuadPixelConstants.h" />
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<ClInclude Include="ShaderCode\Functions.h" />
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</ItemGroup>
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