Fix fullscreen prefs not working in SDL. Add SDL GameController support.

This commit is contained in:
elasota
2021-03-05 01:56:32 -05:00
parent a5562f96e0
commit c981a97a20
14 changed files with 402 additions and 21 deletions

View File

@@ -95,6 +95,7 @@
<ClCompile Include="GpDisplayDriver_SDL_GL2.cpp" />
<ClCompile Include="GpFiberStarter_SDL.cpp" />
<ClCompile Include="GpFiber_SDL.cpp" />
<ClCompile Include="GpInputDriver_SDL_Gamepad.cpp" />
<ClCompile Include="GpMain_SDL_Win32.cpp" />
<ClCompile Include="ShaderCode\CopyQuadP.cpp" />
<ClCompile Include="ShaderCode\DrawQuad32P.cpp" />
@@ -112,15 +113,13 @@
<ProjectReference Include="..\GpFontHandler_FreeType2\GpFontHandler_FreeType2.vcxproj">
<Project>{4b564030-8985-4975-91e1-e1b2c16ae2a1}</Project>
</ProjectReference>
<ProjectReference Include="..\GpInputDriver_XInput\GpInputDriver_XInput.vcxproj">
<Project>{17b96f07-ef92-47cd-95a5-8e6ee38ab564}</Project>
</ProjectReference>
<ProjectReference Include="..\GpShell\GpShell.vcxproj">
<Project>{10cf9b5f-61d0-4b5b-89f4-810b58fc053d}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GpFiber_SDL.h" />
<ClInclude Include="GpInputDriver_SDL_Gamepad.h" />
<ClInclude Include="ShaderCode\DrawQuadPixelConstants.h" />
<ClInclude Include="ShaderCode\Functions.h" />
</ItemGroup>