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Fix fullscreen prefs not working in SDL. Add SDL GameController support.
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@@ -69,6 +69,9 @@
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<ClCompile Include="ShaderCode\DrawQuad32P.cpp">
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<Filter>Source Files\ShaderCode</Filter>
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</ClCompile>
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<ClCompile Include="GpInputDriver_SDL_Gamepad.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ShaderCode\Functions.h">
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@@ -80,5 +83,8 @@
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<ClInclude Include="GpFiber_SDL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GpInputDriver_SDL_Gamepad.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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