Fix fullscreen prefs not working in SDL. Add SDL GameController support.

This commit is contained in:
elasota
2021-03-05 01:56:32 -05:00
parent a5562f96e0
commit c981a97a20
14 changed files with 402 additions and 21 deletions

View File

@@ -6,6 +6,7 @@
#include "GpDisplayDriverProperties.h"
#include "GpVOSEvent.h"
#include "GpRingBuffer.h"
#include "GpInputDriver_SDL_Gamepad.h"
#include "IGpCursor.h"
#include "IGpDisplayDriverSurface.h"
#include "IGpLogDriver.h"
@@ -39,6 +40,13 @@ class GpDisplayDriver_SDL_GL2;
static GpDisplayDriverSurfaceEffects gs_defaultEffects;
static const char *kPrefsIdentifier = "GpDisplayDriverSDL_GL2";
static uint32_t kPrefsVersion = 1;
struct GpDisplayDriver_SDL_GL2_Prefs
{
bool m_isFullScreen;
};
namespace DeleteMe
{
@@ -1219,7 +1227,7 @@ GpDisplayDriver_SDL_GL2::GpDisplayDriver_SDL_GL2(const GpDisplayDriverProperties
m_bgColor[3] = 1.f;
// Stupid hack to detect mobile...
m_isFullScreenDesired = m_properties.m_systemServices->IsFullscreenPreferred();
m_isFullScreenDesired = m_properties.m_systemServices->IsFullscreenOnStartup();
const intmax_t periodNum = std::chrono::high_resolution_clock::period::num;
const intmax_t periodDen = std::chrono::high_resolution_clock::period::den;
@@ -1842,7 +1850,7 @@ void GpDisplayDriver_SDL_GL2::Run()
m_vosFiber = new GpFiber_SDL(nullptr, m_vosEvent);
uint32_t windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
if (m_isFullScreenDesired)
if (m_properties.m_systemServices->IsFullscreenOnStartup())
{
windowFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
m_isFullScreen = true;
@@ -1909,19 +1917,35 @@ void GpDisplayDriver_SDL_GL2::Run()
SDL_Event msg;
if (SDL_PollEvent(&msg) != 0)
{
if (msg.type == SDL_MOUSEMOTION)
switch (msg.type)
{
if (!m_mouseIsInClientArea)
m_mouseIsInClientArea = true;
}
//else if (msg.type == SDL_MOUSELEAVE) // Does SDL support this??
case SDL_MOUSEMOTION:
{
if (!m_mouseIsInClientArea)
m_mouseIsInClientArea = true;
}
break;
//case SDL_MOUSELEAVE: // Does SDL support this??
// m_mouseIsInClientArea = false;
else if (msg.type == SDL_RENDER_DEVICE_RESET || msg.type == SDL_RENDER_TARGETS_RESET)
{
if (logger)
logger->Printf(IGpLogDriver::Category_Information, "Triggering GL context reset due to device loss (Type: %i)", static_cast<int>(msg.type));
// break;
case SDL_RENDER_DEVICE_RESET:
case SDL_RENDER_TARGETS_RESET:
{
if (logger)
logger->Printf(IGpLogDriver::Category_Information, "Triggering GL context reset due to device loss (Type: %i)", static_cast<int>(msg.type));
m_contextLost = true;
m_contextLost = true;
}
break;
case SDL_CONTROLLERAXISMOTION:
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
case SDL_CONTROLLERDEVICEADDED:
case SDL_CONTROLLERDEVICEREMOVED:
case SDL_CONTROLLERDEVICEREMAPPED:
if (IGpInputDriverSDLGamepad *gamepadDriver = IGpInputDriverSDLGamepad::GetInstance())
gamepadDriver->ProcessSDLEvent(msg);
break;
}
TranslateSDLMessage(&msg, m_properties.m_eventQueue, m_pixelScaleX, m_pixelScaleY, obstructiveTextInput);
@@ -2358,11 +2382,19 @@ bool GpDisplayDriver_SDL_GL2::SupportsSizedFormats() const
void GpDisplayDriver_SDL_GL2::ApplyPrefs(const void *identifier, size_t identifierSize, const void *contents, size_t contentsSize, uint32_t version)
{
if (version == kPrefsVersion && identifierSize == strlen(kPrefsIdentifier) && !memcmp(identifier, kPrefsIdentifier, identifierSize))
{
const GpDisplayDriver_SDL_GL2_Prefs *prefs = static_cast<const GpDisplayDriver_SDL_GL2_Prefs *>(contents);
m_isFullScreenDesired = prefs->m_isFullScreen;
}
}
bool GpDisplayDriver_SDL_GL2::SavePrefs(void *context, WritePrefsFunc_t writeFunc)
bool GpDisplayDriver_SDL_GL2::SavePrefs(void *context, IGpPrefsHandler::WritePrefsFunc_t writeFunc)
{
return true;
GpDisplayDriver_SDL_GL2_Prefs prefs;
prefs.m_isFullScreen = m_isFullScreenDesired;
return writeFunc(context, kPrefsIdentifier, strlen(kPrefsIdentifier), &prefs, sizeof(prefs), kPrefsVersion);
}
void GpDisplayDriver_SDL_GL2::UnlinkSurface(GpDisplayDriverSurface_GL2 *surface, GpDisplayDriverSurface_GL2 *prev, GpDisplayDriverSurface_GL2 *next)