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Fix fullscreen prefs not working in SDL. Add SDL GameController support.
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@@ -3,6 +3,7 @@
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enum EGpInputDriverType
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{
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EGpInputDriverType_XInput,
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EGpInputDriverType_SDL2_Gamepad,
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EGpInputDriverType_Count,
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};
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@@ -30,6 +30,7 @@ public:
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virtual bool IsTouchscreen() const = 0;
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virtual bool IsUsingMouseAsTouch() const = 0;
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virtual bool IsFullscreenPreferred() const = 0;
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virtual bool IsFullscreenOnStartup() const = 0;
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virtual bool IsTextInputObstructive() const = 0;
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virtual unsigned int GetCPUCount() const = 0;
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virtual void SetTextInputEnabled(bool isEnabled) = 0;
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