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Fix fullscreen prefs not working in SDL. Add SDL GameController support.
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@@ -154,6 +154,7 @@ void GpInputDriverXInput::ProcessButtonStateChange(DWORD prevState, DWORD newSta
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evt->m_event.m_keyboardInputEvent.m_keyIDSubset = GpKeyIDSubsets::kGamepadButton;
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evt->m_event.m_keyboardInputEvent.m_key.m_gamepadKey.m_button = gamepadButton;
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evt->m_event.m_keyboardInputEvent.m_key.m_gamepadKey.m_player = playerNum;
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evt->m_event.m_keyboardInputEvent.m_repeatCount = 0;
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}
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}
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