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API cleanup, fix some lingering InvalWindowRects
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@@ -648,8 +648,8 @@ void CheckDuplicateFloorSuite (void)
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{
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bitPlace = (((*thisHouse)->rooms[i].floor + 7) * 128) +
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(*thisHouse)->rooms[i].suite;
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if ((bitPlace < 0) || (bitPlace >= 8192))
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DebugStr(PSTR("Blew array"));
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//if ((bitPlace < 0) || (bitPlace >= 8192))
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// DebugStr(PSTR("Blew array"));
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if (pidgeonHoles[bitPlace] != 0)
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{
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houseErrors++;
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