Refactor neighboring rooms sync-ups. Remove all of the neighboring room objects and recreate them, which fixes a bunch of problems with objects becoming out-of-frame after resize.

This commit is contained in:
elasota
2020-04-05 18:34:37 -04:00
parent b827048c36
commit d7353ff6ed
8 changed files with 163 additions and 27 deletions

View File

@@ -25,16 +25,17 @@ void ToggleCoordinateWindow (void);
void NilSavedMaps (void); // --- DynamicMaps.c
SInt16 BackUpToSavedMap (Rect *, SInt16, SInt16);
SInt16 ReBackUpSavedMap (Rect *, SInt16, SInt16);
SInt16 RemoveFromSavedMap(SInt16);
void RestoreFromSavedMap (SInt16, SInt16, Boolean);
void AddSparkle (Rect *);
void AddFlyingPoint (Rect *, SInt16, SInt16, SInt16);
void ReBackUpFlames (SInt16, SInt16, SInt16, SInt16);
Boolean ReBackUpFlames (SInt16, SInt16, SInt16, SInt16);
void AddCandleFlame (SInt16, SInt16, SInt16, SInt16);
void ReBackUpTikiFlames (SInt16, SInt16, SInt16, SInt16);
Boolean ReBackUpTikiFlames (SInt16, SInt16, SInt16, SInt16);
void AddTikiFlame (SInt16, SInt16, SInt16, SInt16);
void ReBackUpBBQCoals (SInt16, SInt16, SInt16, SInt16);
Boolean ReBackUpBBQCoals (SInt16, SInt16, SInt16, SInt16);
void AddBBQCoals (SInt16, SInt16, SInt16, SInt16);
void ReBackUpPendulum (SInt16, SInt16, SInt16, SInt16);
Boolean ReBackUpPendulum (SInt16, SInt16, SInt16, SInt16);
void AddPendulum (SInt16, SInt16, SInt16, SInt16);
void ReBackUpStar (SInt16, SInt16, SInt16, SInt16);
void AddStar (SInt16, SInt16, SInt16, SInt16);
@@ -43,6 +44,7 @@ void StopStar (SInt16, SInt16);
void AddAShreddedGlider (Rect *);
void RemoveShreds (void);
void ZeroFlamesAndTheLike (void);
void RemoveSavedMapsNotInRoom (SInt16);
void CheckDynamicCollision (SInt16, gliderPtr, Boolean); // --- Dynamics.c
Boolean DidBandHitDynamic (SInt16);
@@ -87,6 +89,7 @@ SInt16 AddGrease (SInt16, SInt16, SInt16, SInt16, SInt16, Boolean);
void SpillGrease (SInt16, SInt16);
void RedrawAllGrease (void);
void FixupFallenGrease(SInt16 where, SInt16 who, SInt16 h, SInt16 v, Boolean *isDynamic);
void RemapGreaseSavedMap(SInt16 removedItem, SInt16 substituteItem);
void DoHighScores (void); // --- HighScores.c
void SortHighScores (void);