Refactor neighboring rooms sync-ups. Remove all of the neighboring room objects and recreate them, which fixes a bunch of problems with objects becoming out-of-frame after resize.

This commit is contained in:
elasota
2020-04-05 18:34:37 -04:00
parent b827048c36
commit d7353ff6ed
8 changed files with 163 additions and 27 deletions

View File

@@ -146,6 +146,7 @@
<ClInclude Include="AEHandlerDesc.h" />
<ClInclude Include="AEManager.h" />
<ClInclude Include="AntiAliasTable.h" />
<ClInclude Include="ArrayTools.h" />
<ClInclude Include="BinarySearch.h" />
<ClInclude Include="BinHex4.h" />
<ClInclude Include="BitmapImage.h" />