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Refactor neighboring rooms sync-ups. Remove all of the neighboring room objects and recreate them, which fixes a bunch of problems with objects becoming out-of-frame after resize.
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@@ -146,6 +146,7 @@
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<ClInclude Include="AEHandlerDesc.h" />
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<ClInclude Include="AEManager.h" />
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<ClInclude Include="AntiAliasTable.h" />
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<ClInclude Include="ArrayTools.h" />
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<ClInclude Include="BinarySearch.h" />
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<ClInclude Include="BinHex4.h" />
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<ClInclude Include="BitmapImage.h" />
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