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Switch to zip archive format for resource data, prep work for moving from PICT/snd to BMP/WAV
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@@ -13,7 +13,7 @@
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namespace PortabilityLayer
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{
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class ResourceFile;
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class ResourceArchive;
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class ScanlineMask;
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}
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@@ -195,7 +195,7 @@ long RandomLong (long);
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void RedAlert (short);
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void LoadGraphic (DrawSurface *, short);
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void LoadScaledGraphic (DrawSurface *, short, Rect *);
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bool LargeIconPlot (DrawSurface *, PortabilityLayer::ResourceFile *, short, const Rect &);
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bool LargeIconPlot (DrawSurface *, PortabilityLayer::ResourceArchive *, short, const Rect &);
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void DrawCIcon (DrawSurface *surface, short, short, short);
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char KeyMapOffsetFromRawKey (char);
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long LongSquareRoot (long);
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