Switch to zip archive format for resource data, prep work for moving from PICT/snd to BMP/WAV

This commit is contained in:
elasota
2020-01-18 08:37:57 -05:00
parent e01cd4ef2e
commit d8331eaeb7
298 changed files with 79115 additions and 231 deletions

View File

@@ -13,7 +13,7 @@
namespace PortabilityLayer
{
class ResourceFile;
class ResourceArchive;
class ScanlineMask;
}
@@ -195,7 +195,7 @@ long RandomLong (long);
void RedAlert (short);
void LoadGraphic (DrawSurface *, short);
void LoadScaledGraphic (DrawSurface *, short, Rect *);
bool LargeIconPlot (DrawSurface *, PortabilityLayer::ResourceFile *, short, const Rect &);
bool LargeIconPlot (DrawSurface *, PortabilityLayer::ResourceArchive *, short, const Rect &);
void DrawCIcon (DrawSurface *surface, short, short, short);
char KeyMapOffsetFromRawKey (char);
long LongSquareRoot (long);