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Switch to zip archive format for resource data, prep work for moving from PICT/snd to BMP/WAV
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@@ -105,7 +105,7 @@ void UpdateLoadDialog (Dialog *theDialog)
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if (SectRect(&dialogRect, &tempRect, &dummyRect))
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{
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PortabilityLayer::ResourceFile *resFile = PortabilityLayer::ResourceManager::GetInstance()->LoadResFile(theHousesSpecs[i].m_dir, theHousesSpecs[i].m_name);
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PortabilityLayer::ResourceArchive *resFile = PortabilityLayer::ResourceManager::GetInstance()->LoadResFile(theHousesSpecs[i].m_dir, theHousesSpecs[i].m_name);
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if (resFile != nullptr)
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{
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if (!LargeIconPlot(surface, resFile, -16455, tempRect))
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